# transform method

Returns the value of the object at point `t`

.

The value of `t`

is nominally a fraction in the range 0.0 to 1.0, though
in practice it may extend outside this range.

See also:

- evaluate, which is a shorthand for applying transform to the value of an Animation.
- Curve.transform, a similar method for easing curves.

## Implementation

`T transform(double t);`