A curve that starts quickly and eases into its final position.
Over the course of the animation, the object spends more time near its final destination. As a result, the user isn’t left waiting for the animation to finish, and the negative effects of motion are minimized.
- standardEasing, the name for this curve in the Material specification.
static const Cubic fastOutSlowIn = Cubic(0.4, 0.0, 0.2, 1.0);