lerp method

  1. @override
int lerp(
  1. double t

Returns the value this variable has at the given animation clock value.

The default implementation of this method uses the +, -, and * operators on T. The begin and end properties must therefore be non-null by the time this method is called.

In general, however, it is possible for this to return null, especially when t=0.0 and begin is null, or t=1.0 and end is null.


int lerp(double t) => (begin! + (end! - begin!) * t).round();