fillText method

void fillText(
  1. String text,
  2. num x,
  3. num y,
  4. [num? maxWidth]

Draws text to the canvas.

The text is drawn starting at coordinates (x, y). If maxWidth is provided and the text is computed to be wider than maxWidth, then the drawn text is scaled down horizontally to fit.

The text uses the current CanvasRenderingContext2D.font property for font options, such as typeface and size, and the current CanvasRenderingContext2D.fillStyle for style options such as color. The current CanvasRenderingContext2D.textAlign and CanvasRenderingContext2D.textBaseline properties are also applied to the drawn text.


void fillText(String text, num x, num y, [num? maxWidth]) {
  if (maxWidth != null) {
    JS('void', '#.fillText(#, #, #, #)', this, text, x, y, maxWidth);
  } else {
    JS('void', '#.fillText(#, #, #)', this, text, x, y);