MutableRectangle<T extends num> constructor
- T left,
- T top,
- T width,
- T height,
Create a mutable rectangle spanned by (left, top) and
(left+width, top+height).
The rectangle contains the points
with x-coordinate between left and left + width, and
with y-coordinate between top and top + height, both inclusive.
The width and height should be non-negative.
If width or height are negative, they are clamped to zero.
If width and height are zero, the "rectangle" comprises only the
single point (left, top).
Example:
var rectangle = MutableRectangle(20, 50, 300, 600);
print(rectangle); // Rectangle (20, 50) 300 x 600
print(rectangle.left); // 20
print(rectangle.top); // 50
print(rectangle.right); // 320
print(rectangle.bottom); // 650
// Change rectangle width and height.
rectangle.width = 200;
rectangle.height = 100;
print(rectangle); // Rectangle (20, 50) 200 x 100
print(rectangle.left); // 20
print(rectangle.top); // 50
print(rectangle.right); // 220
print(rectangle.bottom); // 150
Legacy: New usages of MutableRectangle are discouraged. To learn more, check out the MutableRectangle class API docs.
Implementation
MutableRectangle(this.left, this.top, T width, T height)
: this._width = (width < 0)
? _clampToZero<T>(width)
: (width + 0 as dynamic),
this._height = (height < 0)
? _clampToZero<T>(height)
: (height + 0 as dynamic);