clipRect abstract method

void clipRect(
  1. Rect rect,
  2. {ClipOp clipOp = ClipOp.intersect,
  3. bool doAntiAlias = true}

Reduces the clip region to the intersection of the current clip and the given rectangle.

If doAntiAlias is true, then the clip will be anti-aliased.

If multiple draw commands intersect with the clip boundary, this can result in incorrect blending at the clip boundary. See saveLayer for a discussion of how to address that.

Use ClipOp.difference to subtract the provided rectangle from the current clip.


void clipRect(Rect rect, { ClipOp clipOp = ClipOp.intersect, bool doAntiAlias = true });