A handle to an image codec.
This class is created by the engine, and should not be instantiated or extended directly.
- frameCount → int
Number of frames in this image.
- repetitionCount → int
Number of times to repeat the animation. [...]
- hashCode → int
The hash code for this object. [...]
- runtimeType → Type
A representation of the runtime type of the object.
) → void
- Release the resources used by this object. The object is no longer usable after this method is called.
) → Future< FrameInfo>
- Fetches the next animation frame. [...]
Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
) → String
Returns a string representation of this object.