FramePhase enum

Various important time points in the lifetime of a frame.

FrameTiming records a timestamp of each phase for performance analysis.

Constants

buildFinish → const FramePhase

When the UI thread finishes building a frame.

See also FrameTiming.buildDuration.

const FramePhase(1)
buildStart → const FramePhase

When the UI thread starts building a frame.

See also FrameTiming.buildDuration.

const FramePhase(0)
rasterFinish → const FramePhase

When the GPU thread finishes rasterizing a frame.

See also FrameTiming.rasterDuration.

const FramePhase(3)
rasterStart → const FramePhase

When the GPU thread starts rasterizing a frame.

See also FrameTiming.rasterDuration.

const FramePhase(2)
values → const List<FramePhase>

A constant List of the values in this enum, in order of their declaration.

const List<FramePhase>

Properties

index int

The integer index of this enum.

final
hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

toString() String
Returns a string representation of this object.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited