Locale class

An identifier used to select a user's language and formatting preferences.

This represents a Unicode Language Identifier (i.e. without Locale extensions), except variants are not supported.

Locales are canonicalized according to the "preferred value" entries in the IANA Language Subtag Registry. For example, const Locale('he') and const Locale('iw') are equal and both have the languageCode he, because iw is a deprecated language subtag that was replaced by the subtag he.

See also:

Constructors

Locale(String _languageCode, [ String _countryCode ])
Creates a new Locale object. The first argument is the primary language subtag, the second is the region (also referred to as 'country') subtag. [...]
const
Locale.fromSubtags({String languageCode: 'und' String scriptCode String countryCode })
Creates a new Locale object. [...]
const

Properties

countryCode String
The region subtag for the locale. [...]
read-only
hashCode int
The hash code for this object. [...]
read-only, override
languageCode String
The primary language subtag for the locale. [...]
read-only
scriptCode String
The script subtag for the locale. [...]
final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

toLanguageTag() String
Returns a syntactically valid Unicode BCP47 Locale Identifier. [...]
toString() String
Returns a string representing the locale. [...]
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
override

Static Properties

cachedLocale Locale
read / write
cachedLocaleString String
read / write