createImageFromTextureSource function
Creates a ui.Image from a valid texture source (for example HTMLImageElement | HTMLVideoElement | HTMLCanvasElement).
By default, transferOwnership
specifies that the ownership of the texture
will be not be transferred to the renderer, and a copy of the texture source
will be made. If this is not desired, the ownership of the object can be
transferred to the renderer and the engine will take ownership of the
texture source and consume its contents.
Implementation
FutureOr<ui.Image> createImageFromTextureSource(JSAny object, { required int width, required int height, bool transferOwnership = false }) {
return renderer.createImageFromTextureSource(
object, width: width, height: height, transferOwnership: transferOwnership
);
}