DeviceBuffer class base

DeviceBuffer is a region of memory allocated on the device heap (GPU-resident memory).

Mixed-in types

Properties

hashCode int
The hash code for this object.
no setterinherited
isValid → dynamic
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
sizeInBytes int
final
storageMode StorageMode
final

Methods

flush({int offsetInBytes = 0, int lengthInBytes = -1}) → void
Flush the contents of the DeviceBuffer to the GPU.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
overwrite(ByteData sourceBytes, {int destinationOffsetInBytes = 0}) bool
Overwrite a range of bytes within an existing DeviceBuffer.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited