DeviceBuffer class base
DeviceBuffer is a region of memory allocated on the device heap (GPU-resident memory).
- Mixed-in types
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- isValid → dynamic
-
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sizeInBytes → int
-
final
- storageMode → StorageMode
-
final
Methods
-
flush(
{int offsetInBytes = 0, int lengthInBytes = -1}) → void - Flush the contents of the DeviceBuffer to the GPU.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
overwrite(
ByteData sourceBytes, {int destinationOffsetInBytes = 0}) → bool - Overwrite a range of bytes within an existing DeviceBuffer.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited