createDeviceBufferWithCopy method
- ByteData data
Allocates a new region of host-visible GPU-resident memory, initialized
with the given data
.
Given that the buffer will be immediately populated with data
uploaded
from the host, the StorageMode of the new DeviceBuffer is
automatically set to StorageMode.hostVisible.
Returns null
if the DeviceBuffer creation failed.
Implementation
DeviceBuffer? createDeviceBufferWithCopy(ByteData data) {
DeviceBuffer result = DeviceBuffer._initializeWithHostData(this, data);
return result.isValid ? result : null;
}