getMemberOffsetInBytes method

int? getMemberOffsetInBytes(
  1. String memberName
)

Get the reflected offset of a named member in the uniform struct.

Returns null if the shader does not contain a uniform struct with the given name, or if the uniform struct does not contain a member with the given name.

Implementation

int? getMemberOffsetInBytes(String memberName) {
  int offset = shader._getUniformMemberOffset(uniformName, memberName);
  return offset < 0 ? null : offset;
}