An interface to pass information to an arena.
A given GestureArenaMember can have multiple entries in multiple arenas with different pointer ids.
GestureDisposition disposition) → void
- Call this member to claim victory (with accepted) or admit defeat (with rejected). [...]
Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
) → String
Returns a string representation of this object.