ActionChip class

A Material Design action chip.

Action chips are a set of options which trigger an action related to primary content. Action chips should appear dynamically and contextually in a UI.

Action chips can be tapped to trigger an action or show progress and confirmation. For Material 3, a disabled state is supported for Action chips and is specified with onPressed being null. For previous versions of Material Design, it is recommended to remove the Action chip from the interface entirely rather than display a disabled chip.

Action chips are displayed after primary content, such as below a card or persistently at the bottom of a screen.

The material button widgets, ElevatedButton, TextButton, and OutlinedButton, are an alternative to action chips, which should appear statically and consistently in a UI.

Requires one of its ancestors to be a Material widget.

This example shows how to create an ActionChip with a leading icon. The icon is updated when the ActionChip is pressed.
link

To create a local project with this code sample, run:
flutter create --sample=material.ActionChip.1 mysample

Material Design 3

ActionChip can be used for both the Assist and Suggestion chips from Material Design 3. If ThemeData.useMaterial3 is true, then ActionChip will be styled to match the Material Design 3 Assist and Suggestion chips.

Creating an Assist chip

Assist chips are used to provide a quick way to perform an action. To create an Action chip, set the icon property to the icon that represents the action and set the label to the name of the action.

Creating a Suggestion chip

Suggestion chips usually display generated suggestions for the user, like a suggested response to a message.

To create a Suggestion chip, set the label to the suggestion and don't set the icon property.

See also:

  • Chip, a chip that displays information and can be deleted.
  • InputChip, a chip that represents a complex piece of information, such as an entity (person, place, or thing) or conversational text, in a compact form.
  • ChoiceChip, allows a single selection from a set of options. Choice chips contain related descriptive text or categories.
  • CircleAvatar, which shows images or initials of people.
  • Wrap, A widget that displays its children in multiple horizontal or vertical runs.
  • material.io/design/components/chips.html
Inheritance
Implemented types

Constructors

ActionChip({Key? key, Widget? avatar, required Widget label, TextStyle? labelStyle, EdgeInsetsGeometry? labelPadding, VoidCallback? onPressed, double? pressElevation, String? tooltip, BorderSide? side, OutlinedBorder? shape, Clip clipBehavior = Clip.none, FocusNode? focusNode, bool autofocus = false, MaterialStateProperty<Color?>? color, Color? backgroundColor, Color? disabledColor, EdgeInsetsGeometry? padding, VisualDensity? visualDensity, MaterialTapTargetSize? materialTapTargetSize, double? elevation, Color? shadowColor, Color? surfaceTintColor, IconThemeData? iconTheme})
Create a chip that acts like a button.
const
ActionChip.elevated({Key? key, Widget? avatar, required Widget label, TextStyle? labelStyle, EdgeInsetsGeometry? labelPadding, VoidCallback? onPressed, double? pressElevation, String? tooltip, BorderSide? side, OutlinedBorder? shape, Clip clipBehavior = Clip.none, FocusNode? focusNode, bool autofocus = false, MaterialStateProperty<Color?>? color, Color? backgroundColor, Color? disabledColor, EdgeInsetsGeometry? padding, VisualDensity? visualDensity, MaterialTapTargetSize? materialTapTargetSize, double? elevation, Color? shadowColor, Color? surfaceTintColor, IconThemeData? iconTheme})
Create an elevated chip that acts like a button.
const

Properties

autofocus bool
True if this widget will be selected as the initial focus when no other node in its scope is currently focused.
final
avatar Widget?
A widget to display prior to the chip's label.
final
backgroundColor Color?
Color to be used for the unselected, enabled chip's background.
final
clipBehavior Clip
The content will be clipped (or not) according to this option.
final
color MaterialStateProperty<Color?>?
The color that fills the chip, in all MaterialStates.
final
disabledColor Color?
The color used for the chip's background to indicate that it is not enabled.
final
elevation double?
Elevation to be applied on the chip relative to its parent.
final
focusNode FocusNode?
An optional focus node to use as the focus node for this widget.
final
hashCode int
The hash code for this object.
no setterinherited
iconTheme IconThemeData?
Theme used for all icons in the chip.
final
isEnabled bool
Whether or not this chip is enabled for input.
no setteroverride
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
label Widget
The primary content of the chip.
final
labelPadding EdgeInsetsGeometry?
The padding around the label widget.
final
labelStyle TextStyle?
The style to be applied to the chip's label.
final
materialTapTargetSize MaterialTapTargetSize?
Configures the minimum size of the tap target.
final
onPressed VoidCallback?
Called when the user taps the chip.
final
padding EdgeInsetsGeometry?
The padding between the contents of the chip and the outside shape.
final
pressElevation double?
Elevation to be applied on the chip relative to its parent during the press motion.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shadowColor Color?
Color of the chip's shadow when the elevation is greater than 0.
final
shape OutlinedBorder?
The OutlinedBorder to draw around the chip.
final
side BorderSide?
The color and weight of the chip's outline.
final
surfaceTintColor Color?
Color of the chip's surface tint overlay when its elevation is greater than 0.
final
tooltip String?
Tooltip string to be used for the body area (where the label and avatar are) of the chip.
final
visualDensity VisualDensity?
Defines how compact the chip's layout will be.
final

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited