AppBar class

A Material Design app bar.

An app bar consists of a toolbar and potentially other widgets, such as a TabBar and a FlexibleSpaceBar. App bars typically expose one or more common actions with IconButtons which are optionally followed by a PopupMenuButton for less common operations (sometimes called the "overflow menu").

App bars are typically used in the Scaffold.appBar property, which places the app bar as a fixed-height widget at the top of the screen. For a scrollable app bar, see SliverAppBar, which embeds an AppBar in a sliver for use in a CustomScrollView.

The AppBar displays the toolbar widgets, leading, title, and actions, above the bottom (if any). The bottom is usually used for a TabBar. If a flexibleSpace widget is specified then it is stacked behind the toolbar and the bottom widget. The following diagram shows where each of these slots appears in the toolbar when the writing language is left-to-right (e.g. English):

The AppBar insets its content based on the ambient MediaQuery's padding, to avoid system UI intrusions. It's taken care of by Scaffold when used in the Scaffold.appBar property. When animating an AppBar, unexpected MediaQuery changes (as is common in Hero animations) may cause the content to suddenly jump. Wrap the AppBar in a MediaQuery widget, and adjust its padding such that the animation is smooth.

The leading widget is in the top left, the actions are in the top right,
the title is between them. The bottom is, naturally, at the bottom, and the
flexibleSpace is behind all of them.

If the leading widget is omitted, but the AppBar is in a Scaffold with a Drawer, then a button will be inserted to open the drawer. Otherwise, if the nearest Navigator has any previous routes, a BackButton is inserted instead. This behavior can be turned off by setting the automaticallyImplyLeading to false. In that case a null leading widget will result in the middle/title widget stretching to start.

This sample shows an AppBar with two simple actions. The first action opens a SnackBar, while the second action navigates to a new page.

To create a local project with this code sample, run:
flutter create --sample=material.AppBar.1 mysample

Material Design 3 introduced new types of app bar.

This sample shows the creation of an AppBar widget with the shadowColor and scrolledUnderElevation properties set, as described in:

To create a local project with this code sample, run:
flutter create --sample=material.AppBar.2 mysample


Why don't my TextButton actions appear?

If the app bar's actions contains TextButtons, they will not be visible if their foreground (text) color is the same as the app bar's background color.

In Material v2 (i.e., when ThemeData.useMaterial3 is false), the default app bar backgroundColor is the overall theme's ColorScheme.primary if the overall theme's brightness is Brightness.light. Unfortunately this is the same as the default ButtonStyle.foregroundColor for TextButton for light themes. In this case a preferable text button foreground color is ColorScheme.onPrimary, a color that contrasts nicely with ColorScheme.primary. To remedy the problem, override

This sample shows an AppBar with two action buttons with their primary color set to ColorScheme.onPrimary.

To create a local project with this code sample, run:
flutter create --sample=material.AppBar.3 mysample

This example shows how to listen to a nested Scrollable's scroll notification in a nested scroll view using the notificationPredicate property and use it to make scrolledUnderElevation take effect.

To create a local project with this code sample, run:
flutter create --sample=material.AppBar.4 mysample

See also:

Implemented types


AppBar({Key? key, Widget? leading, bool automaticallyImplyLeading = true, Widget? title, List<Widget>? actions, Widget? flexibleSpace, PreferredSizeWidget? bottom, double? elevation, double? scrolledUnderElevation, ScrollNotificationPredicate notificationPredicate = defaultScrollNotificationPredicate, Color? shadowColor, Color? surfaceTintColor, ShapeBorder? shape, Color? backgroundColor, Color? foregroundColor, IconThemeData? iconTheme, IconThemeData? actionsIconTheme, bool primary = true, bool? centerTitle, bool excludeHeaderSemantics = false, double? titleSpacing, double toolbarOpacity = 1.0, double bottomOpacity = 1.0, double? toolbarHeight, double? leadingWidth, TextStyle? toolbarTextStyle, TextStyle? titleTextStyle, SystemUiOverlayStyle? systemOverlayStyle, bool forceMaterialTransparency = false, Clip? clipBehavior})
Creates a Material Design app bar.


actions List<Widget>?
A list of Widgets to display in a row after the title widget.
actionsIconTheme IconThemeData?
The color, opacity, and size to use for the icons that appear in the app bar's actions.
automaticallyImplyLeading bool
Controls whether we should try to imply the leading widget if null.
backgroundColor Color?
The fill color to use for an app bar's Material.
bottom PreferredSizeWidget?
This widget appears across the bottom of the app bar.
bottomOpacity double
How opaque the bottom part of the app bar is.
centerTitle bool?
Whether the title should be centered.
clipBehavior Clip?
The content will be clipped (or not) according to this option.
elevation double?
The z-coordinate at which to place this app bar relative to its parent.
excludeHeaderSemantics bool
Whether the title should be wrapped with header Semantics.
flexibleSpace Widget?
This widget is stacked behind the toolbar and the tab bar. Its height will be the same as the app bar's overall height.
forceMaterialTransparency bool
Forces the AppBar's Material widget type to be MaterialType.transparency (instead of Material's default type).
foregroundColor Color?
The default color for Text and Icons within the app bar.
hashCode int
The hash code for this object.
no setterinherited
iconTheme IconThemeData?
The color, opacity, and size to use for toolbar icons.
key Key?
Controls how one widget replaces another widget in the tree.
leading Widget?
A widget to display before the toolbar's title.
leadingWidth double?
Defines the width of AppBar.leading widget.
notificationPredicate ScrollNotificationPredicate
A check that specifies which child's ScrollNotifications should be listened to.
preferredSize Size
A size whose height is the sum of toolbarHeight and the bottom widget's preferred height.
primary bool
Whether this app bar is being displayed at the top of the screen.
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scrolledUnderElevation double?
The elevation that will be used if this app bar has something scrolled underneath it.
shadowColor Color?
The color of the shadow below the app bar.
shape ShapeBorder?
The shape of the app bar's Material as well as its shadow.
surfaceTintColor Color?
The color of the surface tint overlay applied to the app bar's background color to indicate elevation.
systemOverlayStyle SystemUiOverlayStyle?
Specifies the style to use for the system overlays (e.g. the status bar on Android or iOS, the system navigation bar on Android).
title Widget?
The primary widget displayed in the app bar.
titleSpacing double?
The spacing around title content on the horizontal axis. This spacing is applied even if there is no leading content or actions. If you want title to take all the space available, set this value to 0.0.
titleTextStyle TextStyle?
The default text style for the AppBar's title widget.
toolbarHeight double?
Defines the height of the toolbar component of an AppBar.
toolbarOpacity double
How opaque the toolbar part of the app bar is.
toolbarTextStyle TextStyle?
The default text style for the AppBar's leading, and actions widgets, but not its title.


createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
createState() State<AppBar>
Creates the mutable state for this widget at a given location in the tree.
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
toString({DiagnosticLevel minLevel =}) String
A string representation of this object.
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
toStringShort() String
A short, textual description of this widget.


operator ==(Object other) bool
The equality operator.

Static Methods

preferredHeightFor(BuildContext context, Size preferredSize) double
Used by Scaffold to compute its AppBar's overall height. The returned value is the same preferredSize.height unless AppBar.toolbarHeight was null and AppBarTheme.of(context).toolbarHeight is non-null. In that case the return value is the sum of the theme's toolbar height and the height of the app bar's AppBar.bottom widget.