lerp method

  1. @override
Rect lerp(
  1. double t
)
override

Returns the value this variable has at the given animation clock value.

Implementation

@override
Rect lerp(double t) {
  if (_dirty) {
    _initialize();
  }
  if (t == 0.0) {
    return begin!;
  }
  if (t == 1.0) {
    return end!;
  }
  return Rect.fromPoints(_beginArc.lerp(t), _endArc.lerp(t));
}