PopupMenuButtonState<T> class

The State for a PopupMenuButton.

See showButtonMenu for a way to programmatically open the popup menu of your button state.

Inheritance

Constructors

PopupMenuButtonState()

Properties

context BuildContext
The location in the tree where this widget builds.
read-only, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
mounted bool
Whether this State object is currently in a tree.
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
widget PopupMenuButton<T>
The current configuration.
read-only, inherited

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget. [...]
override
showButtonMenu() → void
A method to show a popup menu with the items supplied to PopupMenuButton.itemBuilder at the position of your PopupMenuButton. [...]
deactivate() → void
Called when this object is removed from the tree.
@mustCallSuper, @protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
@mustCallSuper, @protected, inherited
didUpdateWidget(covariant PopupMenuButton<T> oldWidget) → void
Called whenever the widget configuration changes.
@mustCallSuper, @protected, inherited
dispose() → void
Called when this object is removed from the tree permanently.
@mustCallSuper, @protected, inherited
initState() → void
Called when this object is inserted into the tree.
@mustCallSuper, @protected, inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
@mustCallSuper, @protected, inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
@protected, inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel: DiagnosticLevel.info}) String
Returns a string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited