PopupMenuItem<T> class

An item in a material design popup menu.

To show a popup menu, use the showMenu function. To create a button that shows a popup menu, consider using PopupMenuButton.

To show a checkmark next to a popup menu item, consider using CheckedPopupMenuItem.

Typically the child of a PopupMenuItem is a Text widget. More elaborate menus with icons can use a ListTile. By default, a PopupMenuItem is kMinInteractiveDimension pixels high. If you use a widget with a different height, it must be specified in the height property.

Here, a Text widget is used with a popup menu item. The WhyFarther type is an enum, not shown here.
const PopupMenuItem<WhyFarther>(
  value: WhyFarther.harder,
  child: Text('Working a lot harder'),

See the example at PopupMenuButton for how this example could be used in a complete menu, and see the example at CheckedPopupMenuItem for one way to keep the text of PopupMenuItems that use Text widgets in their child slot aligned with the text of CheckedPopupMenuItems or of PopupMenuItem that use a ListTile in their child slot.

See also:



PopupMenuItem({Key key, T value, bool enabled: true, double height: _kMenuItemHeight, TextStyle textStyle, @required Widget child })
Creates an item for a popup menu. [...]


child Widget
The widget below this widget in the tree. [...]
enabled bool
Whether the user is permitted to select this entry. [...]
height double
The height of the entry. [...]
textStyle TextStyle
The text style of the popup menu entry. [...]
value → T
The value that will be returned by showMenu if this entry is selected.
hashCode int
The hash code for this object. [...]
read-only, inherited
key Key
Controls how one widget replaces another widget in the tree. [...]
final, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited


createState() PopupMenuItemState<T, PopupMenuItem<T>>
Creates the mutable state for this widget at a given location in the tree. [...]
represents(T value) bool
Whether this entry represents a particular value. [...]
createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree. [...]
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toDiagnosticsNode({String name, DiagnosticsTreeStyle style }) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this object.
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this node and its descendants. [...]
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a one-line detailed description of the object. [...]
toStringShort() String
A short, textual description of this widget.


operator ==(dynamic other) bool
The equality operator. [...]