showSnackBar method Null safety

ScaffoldFeatureController<SnackBar, SnackBarClosedReason> showSnackBar(
  1. SnackBar snackBar

Shows a SnackBar across all registered Scaffolds.

A scaffold can show at most one snack bar at a time. If this function is called while another snack bar is already visible, the given snack bar will be added to a queue and displayed after the earlier snack bars have closed.

To control how long a SnackBar remains visible, use SnackBar.duration.

To remove the SnackBar with an exit animation, use hideCurrentSnackBar or call ScaffoldFeatureController.close on the returned ScaffoldFeatureController. To remove a SnackBar suddenly (without an animation), use removeCurrentSnackBar.

See ScaffoldMessenger.of for information about how to obtain the ScaffoldMessengerState.

Here is an example of showing a SnackBar when the user presses a button.
To create a local project with this code sample, run:
flutter create --sample=material.ScaffoldMessengerState.showSnackBar.1 mysample


ScaffoldFeatureController<SnackBar, SnackBarClosedReason> showSnackBar(SnackBar snackBar) {
  _snackBarController ??= SnackBar.createAnimationController(vsync: this)
  if (_snackBars.isEmpty) {
  late ScaffoldFeatureController<SnackBar, SnackBarClosedReason> controller;
  controller = ScaffoldFeatureController<SnackBar, SnackBarClosedReason>._(
    // We provide a fallback key so that if back-to-back snackbars happen to
    // match in structure, material ink splashes and highlights don't survive
    // from one to the next.
    snackBar.withAnimation(_snackBarController!, fallbackKey: UniqueKey()),
      () {
        assert(_snackBars.first == controller);
    null, // SnackBar doesn't use a builder function so setState() wouldn't rebuild it
  setState(() {
  return controller;