SelectableChipAttributes class Null safety

An interface for Material Design chips that can be selected.

The defaults mentioned in the documentation for each attribute are what the implementing classes typically use for defaults (but this class doesn't provide or enforce them).

See also:

  • InputChip, a chip that represents a complex piece of information, such as an entity (person, place, or thing) or conversational text, in a compact form.
  • ChoiceChip, allows a single selection from a set of options. Choice chips contain related descriptive text or categories.
  • FilterChip, uses tags or descriptive words as a way to filter content.
  • material.io/design/components/chips.html
Implementers

Properties

avatarBorder ShapeBorder
The shape of the translucent highlight painted over the avatar when the selected property is true.
read-only
hashCode int
The hash code for this object.
read-only, inherited
onSelected ValueChanged<bool>?
Called when the chip should change between selected and de-selected states.
read-only
pressElevation double?
Elevation to be applied on the chip relative to its parent during the press motion.
read-only
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
selected bool
Whether or not this chip is selected.
read-only
selectedColor Color?
Color to be used for the chip's background, indicating that it is selected.
read-only
selectedShadowColor Color?
Color of the chip's shadow when the elevation is greater than 0 and the chip is selected.
read-only
tooltip String?
Tooltip string to be used for the body area (where the label and avatar are) of the chip.
read-only

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited