SelectableChipAttributes class abstract interface

An interface for Material Design chips that can be selected.

The defaults mentioned in the documentation for each attribute are what the implementing classes typically use for defaults (but this class doesn't provide or enforce them).

See also:

  • InputChip, a chip that represents a complex piece of information, such as an entity (person, place, or thing) or conversational text, in a compact form.
  • ChoiceChip, allows a single selection from a set of options. Choice chips contain related descriptive text or categories.
  • FilterChip, uses tags or descriptive words as a way to filter content.




avatarBorder ShapeBorder
The shape of the translucent highlight painted over the avatar when the selected property is true.
no setter
hashCode int
The hash code for this object.
no setterinherited
onSelected ValueChanged<bool>?
Called when the chip should change between selected and de-selected states.
no setter
pressElevation double?
Elevation to be applied on the chip relative to its parent during the press motion.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
selected bool
Whether or not this chip is selected.
no setter
selectedColor Color?
Color to be used for the chip's background, indicating that it is selected.
no setter
selectedShadowColor Color?
Color of the chip's shadow when the elevation is greater than 0 and the chip is selected.
no setter
tooltip String?
Tooltip string to be used for the body area (where the label and avatar are) of the chip.
no setter


noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
toString() String
A string representation of this object.


operator ==(Object other) bool
The equality operator.