SnackBar class

A lightweight message with an optional action which briefly displays at the bottom of the screen.

To display a snack bar, call ScaffoldMessenger.of(context).showSnackBar(), passing an instance of SnackBar that describes the message.

To control how long the SnackBar remains visible, specify a duration.

A SnackBar with an action will not time out when TalkBack or VoiceOver are enabled. This is controlled by AccessibilityFeatures.accessibleNavigation.

During page transitions, the SnackBar will smoothly animate to its location on the other page. For example if the SnackBar.behavior is set to SnackBarBehavior.floating and the next page has a floating action button, while the current one does not, the SnackBar will smoothly animate above the floating action button. It also works in the case of a back gesture transition.

Here is an example of a SnackBar with an action button implemented using SnackBarAction.
link

To create a local project with this code sample, run:
flutter create --sample=material.SnackBar.1 mysample

Here is an example of a customized SnackBar. It utilizes behavior, shape, padding, width, and duration to customize the location, appearance, and the duration for which the SnackBar is visible.
link

To create a local project with this code sample, run:
flutter create --sample=material.SnackBar.2 mysample

This example demonstrates the various SnackBar widget components, including an optional icon, in either floating or fixed format.
link

To create a local project with this code sample, run:
flutter create --sample=material.SnackBar.3 mysample

See also:

Inheritance

Constructors

SnackBar({Key? key, required Widget content, Color? backgroundColor, double? elevation, EdgeInsetsGeometry? margin, EdgeInsetsGeometry? padding, double? width, ShapeBorder? shape, HitTestBehavior? hitTestBehavior, SnackBarBehavior? behavior, SnackBarAction? action, double? actionOverflowThreshold, bool? showCloseIcon, Color? closeIconColor, Duration duration = _snackBarDisplayDuration, Animation<double>? animation, VoidCallback? onVisible, DismissDirection? dismissDirection, Clip clipBehavior = Clip.hardEdge})
Creates a snack bar.
const

Properties

action SnackBarAction?
(optional) An action that the user can take based on the snack bar.
final
actionOverflowThreshold double?
(optional) The percentage threshold for action widget's width before it overflows to a new line.
final
animation Animation<double>?
The animation driving the entrance and exit of the snack bar.
final
backgroundColor Color?
The snack bar's background color.
final
behavior SnackBarBehavior?
This defines the behavior and location of the snack bar.
final
clipBehavior Clip
The content will be clipped (or not) according to this option.
final
closeIconColor Color?
An optional color for the close icon, if showCloseIcon is true.
final
content Widget
The primary content of the snack bar.
final
dismissDirection DismissDirection?
The direction in which the SnackBar can be dismissed.
final
duration Duration
The amount of time the snack bar should be displayed.
final
elevation double?
The z-coordinate at which to place the snack bar. This controls the size of the shadow below the snack bar.
final
hashCode int
The hash code for this object.
no setterinherited
hitTestBehavior HitTestBehavior?
Defines how the snack bar area, including margin, will behave during hit testing.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
margin EdgeInsetsGeometry?
Empty space to surround the snack bar.
final
onVisible VoidCallback?
Called the first time that the snackbar is visible within a Scaffold.
final
padding EdgeInsetsGeometry?
The amount of padding to apply to the snack bar's content and optional action.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shape ShapeBorder?
The shape of the snack bar's Material.
final
showCloseIcon bool?
(optional) Whether to include a "close" icon widget.
final
width double?
The width of the snack bar.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<SnackBar>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited
withAnimation(Animation<double> newAnimation, {Key? fallbackKey}) SnackBar
Creates a copy of this snack bar but with the animation replaced with the given animation.

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

createAnimationController({required TickerProvider vsync, Duration? duration, Duration? reverseDuration}) AnimationController
Creates an animation controller useful for driving a snack bar's entrance and exit animation.