SwitchThemeData class
Defines default property values for descendant Switch widgets.
Descendant widgets obtain the current SwitchThemeData object using
SwitchTheme.of(context)
. Instances of SwitchThemeData can be customized
with SwitchThemeData.copyWith.
Typically a SwitchThemeData is specified as part of the overall Theme with ThemeData.switchTheme.
All SwitchThemeData properties are null
by default. When null, the
Switch will use the values from ThemeData if they exist, otherwise it
will provide its own defaults based on the overall Theme's colorScheme.
See the individual Switch properties for details.
See also:
- ThemeData, which describes the overall theme information for the application.
- Mixed-in types
- Annotations
Constructors
-
SwitchThemeData({MaterialStateProperty<
Color?> ? thumbColor, MaterialStateProperty<Color?> ? trackColor, MaterialStateProperty<Color?> ? trackOutlineColor, MaterialStateProperty<double?> ? trackOutlineWidth, MaterialTapTargetSize? materialTapTargetSize, MaterialStateProperty<MouseCursor?> ? mouseCursor, MaterialStateProperty<Color?> ? overlayColor, double? splashRadius, MaterialStateProperty<Icon?> ? thumbIcon, EdgeInsetsGeometry? padding}) -
Creates a theme that can be used for ThemeData.switchTheme.
const
Properties
- hashCode → int
-
The hash code for this object.
no setteroverride
- materialTapTargetSize → MaterialTapTargetSize?
-
Configures the minimum size of the tap target.
final
-
mouseCursor
→ MaterialStateProperty<
MouseCursor?> ? -
The cursor for a mouse pointer when it enters or is hovering over the
widget.
final
-
overlayColor
→ MaterialStateProperty<
Color?> ? -
The color for the switch's Material.
final
- padding → EdgeInsetsGeometry?
-
If specified, overrides the default value of Switch.padding.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- splashRadius → double?
-
The splash radius of the circular Material ink response.
final
-
thumbColor
→ MaterialStateProperty<
Color?> ? -
The color of this Switch's thumb.
final
-
thumbIcon
→ MaterialStateProperty<
Icon?> ? -
The icon to use on the thumb of this switch
final
-
trackColor
→ MaterialStateProperty<
Color?> ? -
The color of this Switch's track.
final
-
trackOutlineColor
→ MaterialStateProperty<
Color?> ? -
The outline color of this Switch's track.
final
-
trackOutlineWidth
→ MaterialStateProperty<
double?> ? -
The outline width of this Switch's track.
final
Methods
-
copyWith(
{MaterialStateProperty< Color?> ? thumbColor, MaterialStateProperty<Color?> ? trackColor, MaterialStateProperty<Color?> ? trackOutlineColor, MaterialStateProperty<double?> ? trackOutlineWidth, MaterialTapTargetSize? materialTapTargetSize, MaterialStateProperty<MouseCursor?> ? mouseCursor, MaterialStateProperty<Color?> ? overlayColor, double? splashRadius, MaterialStateProperty<Icon?> ? thumbIcon, EdgeInsetsGeometry? padding}) → SwitchThemeData - Creates a copy of this object but with the given fields replaced with the new values.
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override
Static Methods
-
lerp(
SwitchThemeData? a, SwitchThemeData? b, double t) → SwitchThemeData - Linearly interpolate between two SwitchThemeDatas.