TextField class Null safety

A material design text field.

A text field lets the user enter text, either with hardware keyboard or with an onscreen keyboard.

The text field calls the onChanged callback whenever the user changes the text in the field. If the user indicates that they are done typing in the field (e.g., by pressing a button on the soft keyboard), the text field calls the onSubmitted callback.

To control the text that is displayed in the text field, use the controller. For example, to set the initial value of the text field, use a controller that already contains some text. The controller can also control the selection and composing region (and to observe changes to the text, selection, and composing region).

By default, a text field has a decoration that draws a divider below the text field. You can use the decoration property to control the decoration, for example by adding a label or an icon. If you set the decoration property to null, the decoration will be removed entirely, including the extra padding introduced by the decoration to save space for the labels.

If decoration is non-null (which is the default), the text field requires one of its ancestors to be a Material widget.

To integrate the TextField into a Form with other FormField widgets, consider using TextFormField.

Remember to call TextEditingController.dispose of the TextEditingController when it is no longer needed. This will ensure we discard any resources used by the object.

This example shows how to create a TextField that will obscure input. The InputDecoration surrounds the field in a border using OutlineInputBorder and adds a label.

  obscureText: true,
  decoration: InputDecoration(
    border: OutlineInputBorder(),
    labelText: 'Password',

Reading values

A common way to read a value from a TextField is to use the onSubmitted callback. This callback is applied to the text field's current value when the user finishes editing.

This sample shows how to get a value from a TextField via the onSubmitted callback.
To create a local project with this code sample, run:
flutter create --sample=material.TextField.2 mysample

For most applications the onSubmitted callback will be sufficient for reacting to user input.

The onEditingComplete callback also runs when the user finishes editing. It's different from onSubmitted because it has a default value which updates the text controller and yields the keyboard focus. Applications that require different behavior can override the default onEditingComplete callback.

Keep in mind you can also always read the current string from a TextField's TextEditingController using TextEditingController.text.

Handling emojis and other complex characters

It's important to always use characters when dealing with user input text that may contain complex characters. This will ensure that extended grapheme clusters and surrogate pairs are treated as single characters, as they appear to the user.

For example, when finding the length of some user input, use string.characters.length. Do NOT use string.length or even string.runes.length. For the complex character "👨‍👩‍👦", this appears to the user as a single character, and string.characters.length intuitively returns 1. On the other hand, string.length returns 8, and string.runes.length returns 5!

In the live Dartpad example above, try typing the emoji 👨‍👩‍👦 into the field and submitting. Because the example code measures the length with value.characters.length, the emoji is correctly counted as a single character.

See also:



TextField({Key? key, TextEditingController? controller, FocusNode? focusNode, InputDecoration? decoration: const InputDecoration(), TextInputType? keyboardType, TextInputAction? textInputAction, TextCapitalization textCapitalization: TextCapitalization.none, TextStyle? style, StrutStyle? strutStyle, TextAlign textAlign: TextAlign.start, TextAlignVertical? textAlignVertical, TextDirection? textDirection, bool readOnly: false, ToolbarOptions? toolbarOptions, bool? showCursor, bool autofocus: false, String obscuringCharacter: '•', bool obscureText: false, bool autocorrect: true, SmartDashesType? smartDashesType, SmartQuotesType? smartQuotesType, bool enableSuggestions: true, int? maxLines: 1, int? minLines, bool expands: false, int? maxLength, @Deprecated('Use maxLengthEnforcement parameter which provides more specific ' 'behavior related to the maxLength limit. ' 'This feature was deprecated after v1.25.0-5.0.pre.') bool maxLengthEnforced: true, MaxLengthEnforcement? maxLengthEnforcement, ValueChanged<String>? onChanged, VoidCallback? onEditingComplete, ValueChanged<String>? onSubmitted, AppPrivateCommandCallback? onAppPrivateCommand, List<TextInputFormatter>? inputFormatters, bool? enabled, double cursorWidth: 2.0, double? cursorHeight, Radius? cursorRadius, Color? cursorColor, BoxHeightStyle selectionHeightStyle: ui.BoxHeightStyle.tight, BoxWidthStyle selectionWidthStyle: ui.BoxWidthStyle.tight, Brightness? keyboardAppearance, EdgeInsets scrollPadding: const EdgeInsets.all(20.0), DragStartBehavior dragStartBehavior: DragStartBehavior.start, bool enableInteractiveSelection: true, TextSelectionControls? selectionControls, GestureTapCallback? onTap, MouseCursor? mouseCursor, InputCounterWidgetBuilder? buildCounter, ScrollController? scrollController, ScrollPhysics? scrollPhysics, Iterable<String>? autofillHints, String? restorationId})
Creates a Material Design text field. [...]


autocorrect bool
Whether to enable autocorrection. [...]
autofillHints Iterable<String>?
A list of strings that helps the autofill service identify the type of this text input. [...]
autofocus bool
Whether this text field should focus itself if nothing else is already focused. [...]
buildCounter InputCounterWidgetBuilder?
Callback that generates a custom InputDecoration.counter widget. [...]
controller TextEditingController?
Controls the text being edited. [...]
cursorColor Color?
The color of the cursor. [...]
cursorHeight double?
How tall the cursor will be. [...]
cursorRadius Radius?
How rounded the corners of the cursor should be. [...]
cursorWidth double
How thick the cursor will be. [...]
decoration InputDecoration?
The decoration to show around the text field. [...]
dragStartBehavior DragStartBehavior
Determines the way that drag start behavior is handled. [...]
enabled bool?
If false the text field is "disabled": it ignores taps and its decoration is rendered in grey. [...]
enableInteractiveSelection bool
Whether to enable user interface affordances for changing the text selection. [...]
enableSuggestions bool
Whether to show input suggestions as the user types. [...]
expands bool
Whether this widget's height will be sized to fill its parent. [...]
focusNode FocusNode?
Defines the keyboard focus for this widget. [...]
hashCode int
The hash code for this object. [...]
@nonVirtual, read-only, inherited
inputFormatters List<TextInputFormatter>?
Optional input validation and formatting overrides. [...]
key Key?
Controls how one widget replaces another widget in the tree. [...]
final, inherited
keyboardAppearance Brightness?
The appearance of the keyboard. [...]
keyboardType TextInputType
The type of keyboard to use for editing the text. [...]
maxLength int?
The maximum number of characters (Unicode scalar values) to allow in the text field. [...]
maxLengthEnforced bool
If maxLength is set, maxLengthEnforced indicates whether or not to enforce the limit, or merely provide a character counter and warning when maxLength is exceeded. [...]
@Deprecated('Use maxLengthEnforcement parameter which provides more specific ' 'behavior related to the maxLength limit. ' 'This feature was deprecated after v1.25.0-5.0.pre.'), final
maxLengthEnforcement MaxLengthEnforcement?
Determines how the maxLength limit should be enforced. [...]
maxLines int?
The maximum number of lines for the text to span, wrapping if necessary. [...]
minLines int?
The minimum number of lines to occupy when the content spans fewer lines. [...]
mouseCursor MouseCursor?
The cursor for a mouse pointer when it enters or is hovering over the widget. [...]
obscureText bool
Whether to hide the text being edited (e.g., for passwords). [...]
obscuringCharacter String
Character used for obscuring text if obscureText is true. [...]
onAppPrivateCommand AppPrivateCommandCallback?
This is used to receive a private command from the input method. [...]
onChanged ValueChanged<String>?
Called when the user initiates a change to the TextField's value: when they have inserted or deleted text. [...]
onEditingComplete VoidCallback?
Called when the user submits editable content (e.g., user presses the "done" button on the keyboard). [...]
onSubmitted ValueChanged<String>?
Called when the user indicates that they are done editing the text in the field. [...]
onTap GestureTapCallback?
Called for each distinct tap except for every second tap of a double tap. [...]
readOnly bool
Whether the text can be changed. [...]
restorationId String?
Restoration ID to save and restore the state of the text field. [...]
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
scrollController ScrollController?
The ScrollController to use when vertically scrolling the input. [...]
scrollPadding EdgeInsets
Configures padding to edges surrounding a Scrollable when the Textfield scrolls into view. [...]
scrollPhysics ScrollPhysics?
The ScrollPhysics to use when vertically scrolling the input. [...]
selectionControls TextSelectionControls?
Optional delegate for building the text selection handles and toolbar. [...]
selectionEnabled bool
Same as enableInteractiveSelection. [...]
selectionHeightStyle BoxHeightStyle
Controls how tall the selection highlight boxes are computed to be. [...]
selectionWidthStyle BoxWidthStyle
Controls how wide the selection highlight boxes are computed to be. [...]
showCursor bool?
Whether to show cursor. [...]
smartDashesType SmartDashesType
Whether to allow the platform to automatically format dashes. [...]
smartQuotesType SmartQuotesType
Whether to allow the platform to automatically format quotes. [...]
strutStyle StrutStyle?
The strut style used for the vertical layout. [...]
style TextStyle?
The style to use for the text being edited. [...]
textAlign TextAlign
How the text should be aligned horizontally. [...]
textAlignVertical TextAlignVertical?
How the text should be aligned vertically. [...]
textCapitalization TextCapitalization
Configures how the platform keyboard will select an uppercase or lowercase keyboard. [...]
textDirection TextDirection?
The directionality of the text. [...]
textInputAction TextInputAction?
The type of action button to use for the keyboard. [...]
toolbarOptions ToolbarOptions
Configuration of toolbar options. [...]


createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree. [...]
createState() → _TextFieldState
Creates the mutable state for this widget at a given location in the tree. [...]
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
toString({DiagnosticLevel minLevel: DiagnosticLevel.info}) String
A string representation of this object. [...]
toStringDeep({String prefixLineOne: '', String? prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants. [...]
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object. [...]
toStringShort() String
A short, textual description of this widget.


operator ==(Object other) bool
The equality operator. [...]
@nonVirtual, inherited


noMaxLength → const int
If maxLength is set to this value, only the "current input length" part of the character counter is shown.