Tooltip class Null safety

A material design tooltip.

Tooltips provide text labels which help explain the function of a button or other user interface action. Wrap the button in a Tooltip widget and provide a message which will be shown when the widget is long pressed.

Many widgets, such as IconButton, FloatingActionButton, and PopupMenuButton have a tooltip property that, when non-null, causes the widget to include a Tooltip in its build.

Tooltips improve the accessibility of visual widgets by proving a textual representation of the widget, which, for example, can be vocalized by a screen reader.

This example show a basic Tooltip which has a Text as child. message contains your label to be shown by the tooltip when the child that Tooltip wraps is hovered over on web or desktop. On mobile, the tooltip is shown when the widget is long pressed.
To create a local project with this code sample, run:
flutter create --sample=material.Tooltip.1 mysample

This example covers most of the attributes available in Tooltip. decoration has been used to give a gradient and borderRadius to Tooltip. height has been used to set a specific height of the Tooltip. preferBelow is false, the tooltip will prefer showing above Tooltip's child widget. However, it may show the tooltip below if there's not enough space above the widget. textStyle has been used to set the font size of the 'message'. showDuration accepts a Duration to continue showing the message after the long press has been released or the mouse pointer exits the child widget. waitDuration accepts a Duration for which a mouse pointer has to hover over the child widget before the tooltip is shown.
To create a local project with this code sample, run:
flutter create --sample=material.Tooltip.2 mysample

See also:



Tooltip({Key? key, required String message, double? height, EdgeInsetsGeometry? padding, EdgeInsetsGeometry? margin, double? verticalOffset, bool? preferBelow, bool? excludeFromSemantics, Decoration? decoration, TextStyle? textStyle, Duration? waitDuration, Duration? showDuration, Widget? child, TooltipTriggerMode? triggerMode, bool? enableFeedback})
Creates a tooltip. [...]


child Widget?
The widget below this widget in the tree. [...]
decoration Decoration?
Specifies the tooltip's shape and background color. [...]
enableFeedback bool?
Whether the tooltip should provide acoustic and/or haptic feedback. [...]
excludeFromSemantics bool?
Whether the tooltip's message should be excluded from the semantics tree. [...]
hashCode int
The hash code for this object. [...]
@nonVirtual, read-only, inherited
height double?
The height of the tooltip's child. [...]
key Key?
Controls how one widget replaces another widget in the tree. [...]
final, inherited
margin EdgeInsetsGeometry?
The empty space that surrounds the tooltip. [...]
message String
The text to display in the tooltip.
padding EdgeInsetsGeometry?
The amount of space by which to inset the tooltip's child. [...]
preferBelow bool?
Whether the tooltip defaults to being displayed below the widget. [...]
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
showDuration Duration?
The length of time that the tooltip will be shown after a long press is released or mouse pointer exits the widget. [...]
textStyle TextStyle?
The style to use for the message of the tooltip. [...]
triggerMode TooltipTriggerMode?
The TooltipTriggerMode that will show the tooltip. [...]
verticalOffset double?
The vertical gap between the widget and the displayed tooltip. [...]
waitDuration Duration?
The length of time that a pointer must hover over a tooltip's widget before the tooltip will be shown. [...]


createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree. [...]
createState() State<Tooltip>
Creates the mutable state for this widget at a given location in the tree. [...]
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
toString({DiagnosticLevel minLevel =}) String
A string representation of this object. [...]
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants. [...]
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object. [...]
toStringShort() String
A short, textual description of this widget.


operator ==(Object other) bool
The equality operator. [...]
@nonVirtual, inherited

Static Methods

dismissAllToolTips() bool
Dismiss all of the tooltips that are currently shown on the screen. [...]