Directory class abstract

A reference to a directory on the file system.

Implemented types
Implementers

Constructors

Directory()

Properties

absolute Directory
A FileSystemEntity whose path is the absolute path of path.
no setteroverride
basename String
Gets the part of this entity's path after the last separator.
no setterinherited
dirname String
Gets the part of this entity's path before the last separator.
no setterinherited
fileSystem FileSystem
Returns the file system responsible for this entity.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
isAbsolute bool
Whether this object's path is absolute.
no setterinherited
parent Directory
The parent directory of this entity.
no setterinherited
path String
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
uri Uri
A Uri representing the file system entity's location.
no setterinherited

Methods

childDirectory(String basename) Directory
Returns a reference to a Directory that exists as a child of this directory and has the specified basename.
childFile(String basename) File
Returns a reference to a File that exists as a child of this directory and has the specified basename.
Returns a reference to a Link that exists as a child of this directory and has the specified basename.
create({bool recursive = false}) Future<Directory>
Creates the directory if it doesn't exist.
override
createSync({bool recursive = false}) → void
Synchronously creates the directory if it doesn't exist.
inherited
createTemp([String? prefix]) Future<Directory>
Creates a temporary directory in this directory.
override
createTempSync([String? prefix]) Directory
Synchronously creates a temporary directory in this directory.
override
delete({bool recursive = false}) Future<FileSystemEntity>
Deletes this FileSystemEntity.
inherited
deleteSync({bool recursive = false}) → void
Synchronously deletes this FileSystemEntity.
inherited
exists() Future<bool>
Checks whether the file system entity with this path exists.
inherited
existsSync() bool
Synchronously checks whether the file system entity with this path exists.
inherited
list({bool recursive = false, bool followLinks = true}) Stream<FileSystemEntity>
Lists the sub-directories and files of this Directory.
override
listSync({bool recursive = false, bool followLinks = true}) List<FileSystemEntity>
Lists the sub-directories and files of this Directory. Optionally recurses into sub-directories.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
rename(String newPath) Future<Directory>
Renames this file system entity.
override
renameSync(String newPath) Directory
Synchronously renames this file system entity.
override
Resolves the path of a file system object relative to the current working directory.
inherited
resolveSymbolicLinksSync() String
Resolves the path of a file system object relative to the current working directory.
inherited
stat() Future<FileStat>
Calls the operating system's stat() function on path.
inherited
statSync() FileStat
Synchronously calls the operating system's stat() function on path.
inherited
toString() String
A string representation of this object.
inherited
watch({int events = FileSystemEvent.all, bool recursive = false}) Stream<FileSystemEvent>
Start watching the FileSystemEntity for changes.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited