xyzInViewingConditions method
- ViewingConditions viewingConditions, {
- List<
double> ? array,
XYZ representation of CAM16 seen in viewingConditions
.
Implementation
List<double> xyzInViewingConditions(ViewingConditions viewingConditions,
{List<double>? array}) {
final alpha =
(chroma == 0.0 || j == 0.0) ? 0.0 : chroma / math.sqrt(j / 100.0);
final t = math.pow(
alpha /
math.pow(
1.64 -
math.pow(0.29, viewingConditions.backgroundYTowhitePointY),
0.73),
1.0 / 0.9);
final hRad = hue * math.pi / 180.0;
final eHue = 0.25 * (math.cos(hRad + 2.0) + 3.8);
final ac = viewingConditions.aw *
math.pow(j / 100.0, 1.0 / viewingConditions.c / viewingConditions.z);
final p1 =
eHue * (50000.0 / 13.0) * viewingConditions.nC * viewingConditions.ncb;
final p2 = (ac / viewingConditions.nbb);
final hSin = math.sin(hRad);
final hCos = math.cos(hRad);
final gamma = 23.0 *
(p2 + 0.305) *
t /
(23.0 * p1 + 11 * t * hCos + 108.0 * t * hSin);
final a = gamma * hCos;
final b = gamma * hSin;
final rA = (460.0 * p2 + 451.0 * a + 288.0 * b) / 1403.0;
final gA = (460.0 * p2 - 891.0 * a - 261.0 * b) / 1403.0;
final bA = (460.0 * p2 - 220.0 * a - 6300.0 * b) / 1403.0;
final rCBase = math.max(0, (27.13 * rA.abs()) / (400.0 - rA.abs()));
final rC = MathUtils.signum(rA) *
(100.0 / viewingConditions.fl) *
math.pow(rCBase, 1.0 / 0.42);
final gCBase = math.max(0, (27.13 * gA.abs()) / (400.0 - gA.abs()));
final gC = MathUtils.signum(gA) *
(100.0 / viewingConditions.fl) *
math.pow(gCBase, 1.0 / 0.42);
final bCBase = math.max(0, (27.13 * bA.abs()) / (400.0 - bA.abs()));
final bC = MathUtils.signum(bA) *
(100.0 / viewingConditions.fl) *
math.pow(bCBase, 1.0 / 0.42);
final rF = rC / viewingConditions.rgbD[0];
final gF = gC / viewingConditions.rgbD[1];
final bF = bC / viewingConditions.rgbD[2];
final x = 1.86206786 * rF - 1.01125463 * gF + 0.14918677 * bF;
final y = 0.38752654 * rF + 0.62144744 * gF - 0.00897398 * bF;
final z = -0.01584150 * rF - 0.03412294 * gF + 1.04996444 * bF;
if (array != null) {
array[0] = x;
array[1] = y;
array[2] = z;
return array;
} else {
return [x, y, z];
}
}