requires property
override
Vertex attributes that must be present on the input mesh.
Implementation
@override
List<VertexAttrib> get requires => <VertexAttrib>[VertexAttrib('POSITION', 3, 'float')];
Vertex attributes that must be present on the input mesh.
@override
List<VertexAttrib> get requires => <VertexAttrib>[VertexAttrib('POSITION', 3, 'float')];