texStorage3D method
The WebGL2RenderingContext.texStorage3D() method of the
WebGL API
specifies all levels of a
three-dimensional texture or two-dimensional array texture.
Implementation
external void texStorage3D(
GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
);