BoundedFrictionSimulation class

A FrictionSimulation that clamps the modeled particle to a specific range of values.



BoundedFrictionSimulation(double drag, double position, double velocity, double _minX, double _maxX)
Creates a BoundedFrictionSimulation with the given arguments, namely: the fluid drag coefficient, a unitless value; the initial position, in the same length units as used for x; the initial velocity, in the same velocity units as used for dx, the minimum value for the position, and the maximum value for the position. The minimum and maximum values must be in the same units as the initial position, and the initial position must be within the given range.


finalX double
The value of x at double.infinity.
read-only, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
tolerance Tolerance
How close to the actual end of the simulation a value at a particular time must be before isDone considers the simulation to be "done". [...]
read / write, inherited


isDone(double time) bool
Whether the simulation is "done" at the given time.
x(double time) double
The position of the object in the simulation at the given time.
dx(double time) double
The velocity of the object in the simulation at the given time.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
timeAtX(double x) double
The time at which the value of x(time) will equal x. [...]
toString() String
Returns a string representation of this object.


operator ==(dynamic other) bool
The equality operator. [...]