isDone method

  1. @override
bool isDone(
  1. double time
)
override

Whether the simulation is "done" at the given time.

Implementation

@override
bool isDone(double time) {
  return super.isDone(time) ||
    (x(time) - _minX).abs() < tolerance.distance ||
    (x(time) - _maxX).abs() < tolerance.distance;
}