addToScene method

  1. @override
EngineLayer addToScene (SceneBuilder builder, [ Offset layerOffset = ])

Override this method to upload this layer to the engine.

Return the engine layer for retained rendering. When there's no corresponding engine layer, null is returned.


ui.EngineLayer addToScene(ui.SceneBuilder builder, [ Offset layerOffset = ]) {
  addChildrenToScene(builder, layerOffset);
  return null; // ContainerLayer does not have a corresponding engine layer