pushLayer method

void pushLayer(
  1. ContainerLayer childLayer,
  2. PaintingContextCallback painter,
  3. Offset offset,
  4. {Rect? childPaintBounds}

Appends the given layer to the recording, and calls the painter callback with that layer, providing the childPaintBounds as the estimated paint bounds of the child. The childPaintBounds can be used for debugging but have no effect on painting.

The given layer must be an unattached orphan. (Providing a newly created object, rather than reusing an existing layer, satisfies that requirement.)

The offset is the offset to pass to the painter. In particular, it is not an offset applied to the layer itself. Layers conceptually by default have no position or size, though they can transform their contents. For example, an OffsetLayer applies an offset to its children.

If the childPaintBounds are not specified then the current layer's paint bounds are used. This is appropriate if the child layer does not apply any transformation or clipping to its contents. The childPaintBounds, if specified, must be in the coordinate system of the new layer (i.e. as seen by its children after it applies whatever transform to its contents), and should not go outside the current layer's paint bounds.

See also:

  • addLayer, for pushing a layer without painting further contents within it.


void pushLayer(ContainerLayer childLayer, PaintingContextCallback painter, Offset offset, { Rect? childPaintBounds }) {
  // If a layer is being reused, it may already contain children. We remove
  // them so that `painter` can add children that are relevant for this frame.
  if (childLayer.hasChildren) {
  final PaintingContext childContext = createChildContext(childLayer, childPaintBounds ?? estimatedBounds);

  painter(childContext, offset);