blendMode property
The blend mode to apply when blending the shader with the children.
The scene must be explicitly recomposited after this property is changed (as described at Layer).
Implementation
BlendMode? get blendMode => _blendMode;
Implementation
set blendMode(BlendMode? value) {
if (value != _blendMode) {
_blendMode = value;
markNeedsAddToScene();
}
}