TextureBox constructor

TextureBox({
  1. required int textureId,
  2. bool freeze = false,
  3. FilterQuality filterQuality = FilterQuality.low,
})

Creates a box backed by the texture identified by textureId, and use filterQuality to set texture's FilterQuality.

Implementation

TextureBox({
  required this._textureId,
  this._freeze = false,
  this._filterQuality = FilterQuality.low,
});