TextureBox constructor
- required int textureId,
- bool freeze = false,
- FilterQuality filterQuality = FilterQuality.low,
Creates a box backed by the texture identified by textureId, and use
filterQuality to set texture's FilterQuality.
Implementation
TextureBox({
required this._textureId,
this._freeze = false,
this._filterQuality = FilterQuality.low,
});