filterQuality property

FilterQuality filterQuality

The quality of sampling the texture and rendering it on screen.

When the texture is scaled, a default FilterQuality.low is used for a higher quality but slower interpolation (typically bilinear). It can be changed to FilterQuality.none for a lower quality but faster interpolation (typically nearest-neighbor). See also FilterQuality.medium and FilterQuality.high for more options.


FilterQuality get filterQuality => _filterQuality;
void filterQuality=(FilterQuality value)


set filterQuality(FilterQuality value) {
  if (value != _filterQuality) {
    _filterQuality = value;