transform property

Matrix4? transform

The transform from this node's coordinate system to its parent's coordinate system.

By default, the transform is null, which represents the identity transformation (i.e., that this node has the same coordinate system as its parent).


Matrix4? get transform => _transform;
void transform=(Matrix4? value)


set transform(Matrix4? value) {
  if (!MatrixUtils.matrixEquals(_transform, value)) {
    _transform = value == null || MatrixUtils.isIdentity(value) ? null : value;