AnimatedList class

A scrolling container that animates items when they are inserted or removed.

This widget's AnimatedListState can be used to dynamically insert or remove items. To refer to the AnimatedListState either provide a GlobalKey or use the static of method from an item's input callback.

This widget is similar to one created by ListView.builder.

This sample application uses an AnimatedList to create an effect when items are removed or added to the list.
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';

// ...

class AnimatedListSample extends StatefulWidget {
  _AnimatedListSampleState createState() => _AnimatedListSampleState();

class _AnimatedListSampleState extends State<AnimatedListSample> {
  final GlobalKey<AnimatedListState> _listKey = GlobalKey<AnimatedListState>();
  ListModel<int> _list;
  int _selectedItem;
  int _nextItem; // The next item inserted when the user presses the '+' button.

  void initState() {
    _list = ListModel<int>(
      listKey: _listKey,
      initialItems: <int>[0, 1, 2],
      removedItemBuilder: _buildRemovedItem,
    _nextItem = 3;

  // Used to build list items that haven't been removed.
  Widget _buildItem(BuildContext context, int index, Animation<double> animation) {
    return CardItem(
      animation: animation,
      item: _list[index],
      selected: _selectedItem == _list[index],
      onTap: () {
        setState(() {
          _selectedItem = _selectedItem == _list[index] ? null : _list[index];

  // Used to build an item after it has been removed from the list. This
  // method is needed because a removed item remains visible until its
  // animation has completed (even though it's gone as far this ListModel is
  // concerned). The widget will be used by the
  // [AnimatedListState.removeItem] method's
  // [AnimatedListRemovedItemBuilder] parameter.
  Widget _buildRemovedItem(int item, BuildContext context, Animation<double> animation) {
    return CardItem(
      animation: animation,
      item: item,
      selected: false,
      // No gesture detector here: we don't want removed items to be interactive.

  // Insert the "next item" into the list model.
  void _insert() {
    final int index = _selectedItem == null ? _list.length : _list.indexOf(_selectedItem);
    _list.insert(index, _nextItem++);

  // Remove the selected item from the list model.
  void _remove() {
    if (_selectedItem != null) {
      setState(() {
        _selectedItem = null;

  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: const Text('AnimatedList'),
          actions: <Widget>[
              icon: const Icon(Icons.add_circle),
              onPressed: _insert,
              tooltip: 'insert a new item',
              icon: const Icon(Icons.remove_circle),
              onPressed: _remove,
              tooltip: 'remove the selected item',
        body: Padding(
          padding: const EdgeInsets.all(16.0),
          child: AnimatedList(
            key: _listKey,
            initialItemCount: _list.length,
            itemBuilder: _buildItem,

/// Keeps a Dart [List] in sync with an [AnimatedList].
/// The [insert] and [removeAt] methods apply to both the internal list and
/// the animated list that belongs to [listKey].
/// This class only exposes as much of the Dart List API as is needed by the
/// sample app. More list methods are easily added, however methods that
/// mutate the list must make the same changes to the animated list in terms
/// of [AnimatedListState.insertItem] and [AnimatedList.removeItem].
class ListModel<E> {
    @required this.listKey,
    @required this.removedItemBuilder,
    Iterable<E> initialItems,
  }) : assert(listKey != null),
      assert(removedItemBuilder != null),
      _items = List<E>.from(initialItems ?? <E>[]);

  final GlobalKey<AnimatedListState> listKey;
  final dynamic removedItemBuilder;
  final List<E> _items;

  AnimatedListState get _animatedList => listKey.currentState;

  void insert(int index, E item) {
    _items.insert(index, item);

  E removeAt(int index) {
    final E removedItem = _items.removeAt(index);
    if (removedItem != null) {
          (BuildContext context, Animation<double> animation) => removedItemBuilder(removedItem, context, animation),
    return removedItem;

  int get length => _items.length;

  E operator [](int index) => _items[index];

  int indexOf(E item) => _items.indexOf(item);

/// Displays its integer item as 'item N' on a Card whose color is based on
/// the item's value.
/// The text is displayed in bright green if [selected] is
/// true. This widget's height is based on the [animation] parameter, it
/// varies from 0 to 128 as the animation varies from 0.0 to 1.0.
class CardItem extends StatelessWidget {
  const CardItem({
    Key key,
    @required this.animation,
    @required this.item,
    this.selected: false
  }) : assert(animation != null),
       assert(item != null && item >= 0),
       assert(selected != null),
       super(key: key);

  final Animation<double> animation;
  final VoidCallback onTap;
  final int item;
  final bool selected;

  Widget build(BuildContext context) {
    TextStyle textStyle = Theme.of(context).textTheme.display1;
    if (selected)
      textStyle = textStyle.copyWith(color: Colors.lightGreenAccent[400]);
    return Padding(
      padding: const EdgeInsets.all(2.0),
      child: SizeTransition(
        axis: Axis.vertical,
        sizeFactor: animation,
        child: GestureDetector(
          behavior: HitTestBehavior.opaque,
          onTap: onTap,
          child: SizedBox(
            height: 128.0,
            child: Card(
              color: Colors.primaries[item % Colors.primaries.length],
              child: Center(
                child: Text('Item $item', style: textStyle),

void main() {

See also:

  • SliverAnimatedList, a sliver that animates items when they are inserted or removed from a list.


AnimatedList({Key key, @required AnimatedListItemBuilder itemBuilder, int initialItemCount: 0, Axis scrollDirection: Axis.vertical, bool reverse: false, ScrollController controller, bool primary, ScrollPhysics physics, bool shrinkWrap: false, EdgeInsetsGeometry padding })
Creates a scrolling container that animates items when they are inserted or removed.


controller ScrollController
An object that can be used to control the position to which this scroll view is scrolled. [...]
initialItemCount int
The number of items the list will start with. [...]
itemBuilder AnimatedListItemBuilder
Called, as needed, to build list item widgets. [...]
padding EdgeInsetsGeometry
The amount of space by which to inset the children.
physics ScrollPhysics
How the scroll view should respond to user input. [...]
primary bool
Whether this is the primary scroll view associated with the parent PrimaryScrollController. [...]
reverse bool
Whether the scroll view scrolls in the reading direction. [...]
scrollDirection Axis
The axis along which the scroll view scrolls. [...]
shrinkWrap bool
Whether the extent of the scroll view in the scrollDirection should be determined by the contents being viewed. [...]
hashCode int
The hash code for this object. [...]
read-only, inherited
key Key
Controls how one widget replaces another widget in the tree. [...]
final, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited


createState() AnimatedListState
Creates the mutable state for this widget at a given location in the tree. [...]
createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree. [...]
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toDiagnosticsNode({String name, DiagnosticsTreeStyle style }) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this object.
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this node and its descendants. [...]
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a one-line detailed description of the object. [...]
toStringShort() String
A short, textual description of this widget.


operator ==(dynamic other) bool
The equality operator. [...]

Static Methods

of(BuildContext context, { bool nullOk: false }) AnimatedListState
The state from the closest instance of this class that encloses the given context. [...]