FadeInImage.assetNetwork constructor
- Key? key,
- required String placeholder,
- ImageErrorWidgetBuilder? placeholderErrorBuilder,
- required String image,
- ImageErrorWidgetBuilder? imageErrorBuilder,
- AssetBundle? bundle,
- double? placeholderScale,
- double imageScale = 1.0,
- bool excludeFromSemantics = false,
- String? imageSemanticLabel,
- Duration fadeOutDuration = const Duration(milliseconds: 300),
- Curve fadeOutCurve = Curves.easeOut,
- Duration fadeInDuration = const Duration(milliseconds: 700),
- Curve fadeInCurve = Curves.easeIn,
- double? width,
- double? height,
- BoxFit? fit,
- Color? color,
- BlendMode? colorBlendMode,
- Color? placeholderColor,
- BlendMode? placeholderColorBlendMode,
- BoxFit? placeholderFit,
- FilterQuality filterQuality = FilterQuality.medium,
- FilterQuality? placeholderFilterQuality,
- AlignmentGeometry alignment = Alignment.center,
- ImageRepeat repeat = ImageRepeat.noRepeat,
- bool matchTextDirection = false,
- int? placeholderCacheWidth,
- int? placeholderCacheHeight,
- int? imageCacheWidth,
- int? imageCacheHeight,
Creates a widget that uses a placeholder image stored in an asset bundle while loading the final image from the network.
The placeholder
argument is the key of the image in the asset bundle.
The image
argument is the URL of the final image.
The placeholderScale
and imageScale
arguments are passed to their
respective ImageProviders (see also ImageInfo.scale).
If placeholderScale
is omitted or is null, pixel-density-aware asset
resolution will be attempted for the placeholder
image. Otherwise, the
exact asset specified will be used.
If placeholderCacheWidth
, placeholderCacheHeight
, imageCacheWidth
,
or imageCacheHeight
are provided, it indicates to the
engine that the respective image should be decoded at the specified size.
The image will be rendered to the constraints of the layout or width
and height regardless of these parameters. These parameters are primarily
intended to reduce the memory usage of ImageCache.
See also:
- Image.asset, which has more details about loading images from asset bundles.
- Image.network, which has more details about loading images from the network.
Implementation
FadeInImage.assetNetwork({
super.key,
required String placeholder,
this.placeholderErrorBuilder,
required String image,
this.imageErrorBuilder,
AssetBundle? bundle,
double? placeholderScale,
double imageScale = 1.0,
this.excludeFromSemantics = false,
this.imageSemanticLabel,
this.fadeOutDuration = const Duration(milliseconds: 300),
this.fadeOutCurve = Curves.easeOut,
this.fadeInDuration = const Duration(milliseconds: 700),
this.fadeInCurve = Curves.easeIn,
this.width,
this.height,
this.fit,
this.color,
this.colorBlendMode,
this.placeholderColor,
this.placeholderColorBlendMode,
this.placeholderFit,
this.filterQuality = FilterQuality.medium,
this.placeholderFilterQuality,
this.alignment = Alignment.center,
this.repeat = ImageRepeat.noRepeat,
this.matchTextDirection = false,
int? placeholderCacheWidth,
int? placeholderCacheHeight,
int? imageCacheWidth,
int? imageCacheHeight,
}) : placeholder = placeholderScale != null
? ResizeImage.resizeIfNeeded(placeholderCacheWidth, placeholderCacheHeight, ExactAssetImage(placeholder, bundle: bundle, scale: placeholderScale))
: ResizeImage.resizeIfNeeded(placeholderCacheWidth, placeholderCacheHeight, AssetImage(placeholder, bundle: bundle)),
image = ResizeImage.resizeIfNeeded(imageCacheWidth, imageCacheHeight, NetworkImage(image, scale: imageScale));