ListView class

A scrollable list of widgets arranged linearly.

ListView is the most commonly used scrolling widget. It displays its children one after another in the scroll direction. In the cross axis, the children are required to fill the ListView.

If non-null, the itemExtent forces the children to have the given extent in the scroll direction.

If non-null, the prototypeItem forces the children to have the same extent as the given widget in the scroll direction.

Specifying an itemExtent or an prototypeItem is more efficient than letting the children determine their own extent because the scrolling machinery can make use of the foreknowledge of the children's extent to save work, for example when the scroll position changes drastically.

You can't specify both itemExtent and prototypeItem, only one or none of them.

There are four options for constructing a ListView:

  1. The default constructor takes an explicit List<Widget> of children. This constructor is appropriate for list views with a small number of children because constructing the List requires doing work for every child that could possibly be displayed in the list view instead of just those children that are actually visible.

  2. The ListView.builder constructor takes an IndexedWidgetBuilder, which builds the children on demand. This constructor is appropriate for list views with a large (or infinite) number of children because the builder is called only for those children that are actually visible.

  3. The ListView.separated constructor takes two IndexedWidgetBuilders: itemBuilder builds child items on demand, and separatorBuilder similarly builds separator children which appear in between the child items. This constructor is appropriate for list views with a fixed number of children.

  4. The ListView.custom constructor takes a SliverChildDelegate, which provides the ability to customize additional aspects of the child model. For example, a SliverChildDelegate can control the algorithm used to estimate the size of children that are not actually visible.

To control the initial scroll offset of the scroll view, provide a controller with its ScrollController.initialScrollOffset property set.

By default, ListView will automatically pad the list's scrollable extremities to avoid partial obstructions indicated by MediaQuery's padding. To avoid this behavior, override with a zero padding property.

This example uses the default constructor for ListView which takes an explicit List<Widget> of children. This ListView's children are made up of Containers with Text.

A ListView of 3 amber colored containers with sample text.

link
ListView(
  padding: const EdgeInsets.all(8),
  children: <Widget>[
    Container(
      height: 50,
      color: Colors.amber[600],
      child: const Center(child: Text('Entry A')),
    ),
    Container(
      height: 50,
      color: Colors.amber[500],
      child: const Center(child: Text('Entry B')),
    ),
    Container(
      height: 50,
      color: Colors.amber[100],
      child: const Center(child: Text('Entry C')),
    ),
  ],
)

This example mirrors the previous one, creating the same list using the ListView.builder constructor. Using the IndexedWidgetBuilder, children are built lazily and can be infinite in number.

A ListView of 3 amber colored containers with sample text.

link
final List<String> entries = <String>['A', 'B', 'C'];
final List<int> colorCodes = <int>[600, 500, 100];

Widget build(BuildContext context) {
  return ListView.builder(
    padding: const EdgeInsets.all(8),
    itemCount: entries.length,
    itemBuilder: (BuildContext context, int index) {
      return Container(
        height: 50,
        color: Colors.amber[colorCodes[index]],
        child: Center(child: Text('Entry ${entries[index]}')),
      );
    }
  );
}

This example continues to build from our the previous ones, creating a similar list using ListView.separated. Here, a Divider is used as a separator.

A ListView of 3 amber colored containers with sample text and a Divider
between each of them.

link
final List<String> entries = <String>['A', 'B', 'C'];
final List<int> colorCodes = <int>[600, 500, 100];

Widget build(BuildContext context) {
  return ListView.separated(
    padding: const EdgeInsets.all(8),
    itemCount: entries.length,
    itemBuilder: (BuildContext context, int index) {
      return Container(
        height: 50,
        color: Colors.amber[colorCodes[index]],
        child: Center(child: Text('Entry ${entries[index]}')),
      );
    },
    separatorBuilder: (BuildContext context, int index) => const Divider(),
  );
}

Child elements' lifecycle

Creation

While laying out the list, visible children's elements, states and render objects will be created lazily based on existing widgets (such as when using the default constructor) or lazily provided ones (such as when using the ListView.builder constructor).

Destruction

When a child is scrolled out of view, the associated element subtree, states and render objects are destroyed. A new child at the same position in the list will be lazily recreated along with new elements, states and render objects when it is scrolled back.

Destruction mitigation

In order to preserve state as child elements are scrolled in and out of view, the following options are possible:

  • Moving the ownership of non-trivial UI-state-driving business logic out of the list child subtree. For instance, if a list contains posts with their number of upvotes coming from a cached network response, store the list of posts and upvote number in a data model outside the list. Let the list child UI subtree be easily recreate-able from the source-of-truth model object. Use StatefulWidgets in the child widget subtree to store instantaneous UI state only.

  • Letting KeepAlive be the root widget of the list child widget subtree that needs to be preserved. The KeepAlive widget marks the child subtree's top render object child for keepalive. When the associated top render object is scrolled out of view, the list keeps the child's render object (and by extension, its associated elements and states) in a cache list instead of destroying them. When scrolled back into view, the render object is repainted as-is (if it wasn't marked dirty in the interim).

    This only works if addAutomaticKeepAlives and addRepaintBoundaries are false since those parameters cause the ListView to wrap each child widget subtree with other widgets.

  • Using AutomaticKeepAlive widgets (inserted by default when addAutomaticKeepAlives is true). AutomaticKeepAlive allows descendant widgets to control whether the subtree is actually kept alive or not. This behavior is in contrast with KeepAlive, which will unconditionally keep the subtree alive.

    As an example, the EditableText widget signals its list child element subtree to stay alive while its text field has input focus. If it doesn't have focus and no other descendants signaled for keepalive via a KeepAliveNotification, the list child element subtree will be destroyed when scrolled away.

    AutomaticKeepAlive descendants typically signal it to be kept alive by using the AutomaticKeepAliveClientMixin, then implementing the AutomaticKeepAliveClientMixin.wantKeepAlive getter and calling AutomaticKeepAliveClientMixin.updateKeepAlive.

Transitioning to CustomScrollView

A ListView is basically a CustomScrollView with a single SliverList in its CustomScrollView.slivers property.

If ListView is no longer sufficient, for example because the scroll view is to have both a list and a grid, or because the list is to be combined with a SliverAppBar, etc, it is straight-forward to port code from using ListView to using CustomScrollView directly.

The key, scrollDirection, reverse, controller, primary, physics, and shrinkWrap properties on ListView map directly to the identically named properties on CustomScrollView.

The CustomScrollView.slivers property should be a list containing either:

The childrenDelegate property on ListView corresponds to the SliverList.delegate (or SliverFixedExtentList.delegate) property. The ListView constructor's children argument corresponds to the childrenDelegate being a SliverChildListDelegate with that same argument. The ListView.builder constructor's itemBuilder and itemCount arguments correspond to the childrenDelegate being a SliverChildBuilderDelegate with the equivalent arguments.

The padding property corresponds to having a SliverPadding in the CustomScrollView.slivers property instead of the list itself, and having the SliverList instead be a child of the SliverPadding.

CustomScrollViews don't automatically avoid obstructions from MediaQuery like ListViews do. To reproduce the behavior, wrap the slivers in SliverSafeAreas.

Once code has been ported to use CustomScrollView, other slivers, such as SliverGrid or SliverAppBar, can be put in the CustomScrollView.slivers list.

Here are two brief snippets showing a ListView and its equivalent using CustomScrollView:
link
ListView(
  padding: const EdgeInsets.all(20.0),
  children: const <Widget>[
    Text("I'm dedicating every day to you"),
    Text('Domestic life was never quite my style'),
    Text('When you smile, you knock me out, I fall apart'),
    Text('And I thought I was so smart'),
  ],
)

link
CustomScrollView(
  slivers: <Widget>[
    SliverPadding(
      padding: const EdgeInsets.all(20.0),
      sliver: SliverList(
        delegate: SliverChildListDelegate(
          <Widget>[
            const Text("I'm dedicating every day to you"),
            const Text('Domestic life was never quite my style'),
            const Text('When you smile, you knock me out, I fall apart'),
            const Text('And I thought I was so smart'),
          ],
        ),
      ),
    ),
  ],
)

Special handling for an empty list

A common design pattern is to have a custom UI for an empty list. The best way to achieve this in Flutter is just conditionally replacing the ListView at build time with whatever widgets you need to show for the empty list state:

Example of simple empty list interface:
link
Widget build(BuildContext context) {
  return Scaffold(
    appBar: AppBar(title: const Text('Empty List Test')),
    body: itemCount > 0
      ? ListView.builder(
          itemCount: itemCount,
          itemBuilder: (BuildContext context, int index) {
            return ListTile(
              title: Text('Item ${index + 1}'),
            );
          },
        )
      : const Center(child: Text('No items')),
  );
}

Selection of list items

ListView has no built-in notion of a selected item or items. For a small example of how a caller might wire up basic item selection, see ListTile.selected.

This example shows a custom implementation of ListTile selection in a ListView or GridView. Long press any ListTile to enable selection mode.
link

To create a local project with this code sample, run:
flutter create --sample=widgets.ListView.7 mysample

ScrollViews are often decorated with Scrollbars and overscroll indicators, which are managed by the inherited ScrollBehavior. Placing a ScrollConfiguration above a ScrollView can modify these behaviors for that ScrollView, or can be managed app-wide by providing a ScrollBehavior to MaterialApp.scrollBehavior or CupertinoApp.scrollBehavior.

Persisting the scroll position during a session

Scroll views attempt to persist their scroll position using PageStorage. This can be disabled by setting ScrollController.keepScrollOffset to false on the controller. If it is enabled, using a PageStorageKey for the key of this widget is recommended to help disambiguate different scroll views from each other.

See also:

Inheritance

Constructors

ListView({Key? key, Axis scrollDirection = Axis.vertical, bool reverse = false, ScrollController? controller, bool? primary, ScrollPhysics? physics, bool shrinkWrap = false, EdgeInsetsGeometry? padding, double? itemExtent, ItemExtentBuilder? itemExtentBuilder, Widget? prototypeItem, bool addAutomaticKeepAlives = true, bool addRepaintBoundaries = true, bool addSemanticIndexes = true, double? cacheExtent, List<Widget> children = const <Widget>[], int? semanticChildCount, DragStartBehavior dragStartBehavior = DragStartBehavior.start, ScrollViewKeyboardDismissBehavior keyboardDismissBehavior = ScrollViewKeyboardDismissBehavior.manual, String? restorationId, Clip clipBehavior = Clip.hardEdge, HitTestBehavior hitTestBehavior = HitTestBehavior.opaque})
Creates a scrollable, linear array of widgets from an explicit List.
ListView.builder({Key? key, Axis scrollDirection = Axis.vertical, bool reverse = false, ScrollController? controller, bool? primary, ScrollPhysics? physics, bool shrinkWrap = false, EdgeInsetsGeometry? padding, double? itemExtent, ItemExtentBuilder? itemExtentBuilder, Widget? prototypeItem, required NullableIndexedWidgetBuilder itemBuilder, ChildIndexGetter? findChildIndexCallback, int? itemCount, bool addAutomaticKeepAlives = true, bool addRepaintBoundaries = true, bool addSemanticIndexes = true, double? cacheExtent, int? semanticChildCount, DragStartBehavior dragStartBehavior = DragStartBehavior.start, ScrollViewKeyboardDismissBehavior keyboardDismissBehavior = ScrollViewKeyboardDismissBehavior.manual, String? restorationId, Clip clipBehavior = Clip.hardEdge, HitTestBehavior hitTestBehavior = HitTestBehavior.opaque})
Creates a scrollable, linear array of widgets that are created on demand.
ListView.custom({Key? key, Axis scrollDirection = Axis.vertical, bool reverse = false, ScrollController? controller, bool? primary, ScrollPhysics? physics, bool shrinkWrap = false, EdgeInsetsGeometry? padding, double? itemExtent, Widget? prototypeItem, ItemExtentBuilder? itemExtentBuilder, required SliverChildDelegate childrenDelegate, double? cacheExtent, int? semanticChildCount, DragStartBehavior dragStartBehavior = DragStartBehavior.start, ScrollViewKeyboardDismissBehavior keyboardDismissBehavior = ScrollViewKeyboardDismissBehavior.manual, String? restorationId, Clip clipBehavior = Clip.hardEdge, HitTestBehavior hitTestBehavior = HitTestBehavior.opaque})
Creates a scrollable, linear array of widgets with a custom child model.
const
ListView.separated({Key? key, Axis scrollDirection = Axis.vertical, bool reverse = false, ScrollController? controller, bool? primary, ScrollPhysics? physics, bool shrinkWrap = false, EdgeInsetsGeometry? padding, required NullableIndexedWidgetBuilder itemBuilder, ChildIndexGetter? findChildIndexCallback, required IndexedWidgetBuilder separatorBuilder, required int itemCount, bool addAutomaticKeepAlives = true, bool addRepaintBoundaries = true, bool addSemanticIndexes = true, double? cacheExtent, DragStartBehavior dragStartBehavior = DragStartBehavior.start, ScrollViewKeyboardDismissBehavior keyboardDismissBehavior = ScrollViewKeyboardDismissBehavior.manual, String? restorationId, Clip clipBehavior = Clip.hardEdge, HitTestBehavior hitTestBehavior = HitTestBehavior.opaque})
Creates a fixed-length scrollable linear array of list "items" separated by list item "separators".

Properties

anchor double
The relative position of the zero scroll offset.
finalinherited
cacheExtent double?
The viewport has an area before and after the visible area to cache items that are about to become visible when the user scrolls.
finalinherited
center Key?
The first child in the GrowthDirection.forward growth direction.
finalinherited
childrenDelegate SliverChildDelegate
A delegate that provides the children for the ListView.
final
clipBehavior Clip
The content will be clipped (or not) according to this option.
finalinherited
controller ScrollController?
An object that can be used to control the position to which this scroll view is scrolled.
finalinherited
dragStartBehavior DragStartBehavior
Determines the way that drag start behavior is handled.
finalinherited
hashCode int
The hash code for this object.
no setterinherited
hitTestBehavior HitTestBehavior
Defines the behavior of gesture detector used in this Scrollable.
finalinherited
itemExtent double?
If non-null, forces the children to have the given extent in the scroll direction.
final
itemExtentBuilder ItemExtentBuilder?
If non-null, forces the children to have the corresponding extent returned by the builder.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
keyboardDismissBehavior ScrollViewKeyboardDismissBehavior
ScrollViewKeyboardDismissBehavior the defines how this ScrollView will dismiss the keyboard automatically.
finalinherited
padding EdgeInsetsGeometry?
The amount of space by which to inset the children.
finalinherited
physics ScrollPhysics?
How the scroll view should respond to user input.
finalinherited
primary bool?
Whether this is the primary scroll view associated with the parent PrimaryScrollController.
finalinherited
prototypeItem Widget?
If non-null, forces the children to have the same extent as the given widget in the scroll direction.
final
restorationId String?
Restoration ID to save and restore the scroll offset of the scrollable.
finalinherited
reverse bool
Whether the scroll view scrolls in the reading direction.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scrollBehavior ScrollBehavior?
A ScrollBehavior that will be applied to this widget individually.
finalinherited
scrollDirection Axis
The Axis along which the scroll view's offset increases.
finalinherited
semanticChildCount int?
The number of children that will contribute semantic information.
finalinherited
shrinkWrap bool
Whether the extent of the scroll view in the scrollDirection should be determined by the contents being viewed.
finalinherited

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
inherited
buildChildLayout(BuildContext context) Widget
Subclasses should override this method to build the layout model.
override
buildSlivers(BuildContext context) List<Widget>
Build the list of widgets to place inside the viewport.
inherited
buildViewport(BuildContext context, ViewportOffset offset, AxisDirection axisDirection, List<Widget> slivers) Widget
Build the viewport.
inherited
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
override
getDirection(BuildContext context) AxisDirection
Returns the AxisDirection in which the scroll view scrolls.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited