ReadingOrderTraversalPolicy class

Traverses the focus order in "reading order".

By default, reading order traversal goes in the reading direction, and then down, using this algorithm:

  1. Find the node rectangle that has the highest top on the screen.
  2. Find any other nodes that intersect the infinite horizontal band defined by the highest rectangle's top and bottom edges.
  3. Pick the closest to the beginning of the reading order from among the nodes discovered above.

It uses the ambient directionality in the context for the enclosing scope to determine which direction is "reading order".

See also:

Inheritance
Mixed in types

Constructors

ReadingOrderTraversalPolicy()

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

findFirstFocus(FocusNode currentNode) FocusNode
Returns the node that should receive focus if there is no current focus in the FocusScopeNode that currentNode belongs to. [...]
override
next(FocusNode currentNode) bool
Focuses the next widget in the focus scope that contains the given currentNode. [...]
override
previous(FocusNode currentNode) bool
Focuses the previous widget in the focus scope that contains the given currentNode. [...]
override
changedScope({FocusNode node, FocusScopeNode oldScope }) → void
This is called whenever the given node is reparented into a new scope, so that the policy has a chance to update or invalidate any cached data that it maintains per scope about the node. [...]
inherited
findFirstFocusInDirection(FocusNode currentNode, TraversalDirection direction) FocusNode
Returns the node in the given direction that should receive focus if there is no current focus in the scope to which the currentNode belongs. [...]
inherited
inDirection(FocusNode currentNode, TraversalDirection direction) bool
Focuses the next widget in the given direction in the FocusScope that contains the currentNode. [...]
@mustCallSuper, inherited
invalidateScopeData(FocusScopeNode node) → void
Clears the data associated with the given FocusScopeNode for this object. [...]
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited