dispose method

  1. @override
void dispose ()

Discards any resources used by the object. After this is called, the object is not in a usable state and should be discarded (calls to addListener and removeListener will throw after the object is disposed).

This method should only be called by the object's owner.


void dispose() {
  assert(pixels != null);
  activity?.dispose(); // it will be null if it got absorbed by another ScrollPosition
  _activity = null;