moveTo method

  1. @override
Future<void> moveTo (
  1. double to,
  2. {Duration duration,
  3. Curve curve,
  4. bool clamp: true}

Calls jumpTo if duration is null or, otherwise animateTo is called.

If clamp is true (the default) then to is adjusted to prevent over or underscroll.

If animateTo is called then curve defaults to Curves.ease.


Future<void> moveTo(
  double to, {
  Duration duration,
  Curve curve,
  bool clamp = true,
}) {
  assert(to != null);
  assert(clamp != null);

  if (clamp)
    to = to.clamp(minScrollExtent, maxScrollExtent) as double;

  return super.moveTo(to, duration: duration, curve: curve);