SliverVisibility class

Whether to show or hide a sliver child.

By default, the visible property controls whether the sliver is included in the subtree or not; when it is not visible, the replacementSliver is included instead.

A variety of flags can be used to tweak exactly how the sliver is hidden. (Changing the flags dynamically is discouraged, as it can cause the sliver subtree to be rebuilt, with any state in the subtree being discarded. Typically, only the visible flag is changed dynamically.)

These widgets provide some of the facets of this one:

Using this widget is not necessary to hide children. The simplest way to hide a child is just to not include it, or, if a child must be given (e.g. because the parent is a StatelessWidget) then to use a childless SliverToBoxAdapter instead of the child that would otherwise be included.



SliverVisibility({Key key, @required Widget sliver, Widget replacementSliver: const SliverToBoxAdapter(), bool visible: true, bool maintainState: false, bool maintainAnimation: false, bool maintainSize: false, bool maintainSemantics: false, bool maintainInteractivity: false})
Control whether the given sliver is visible. [...]


maintainAnimation bool
Whether to maintain animations within the sliver subtree when it is not visible. [...]
maintainInteractivity bool
Whether to allow the sliver to be interactive when hidden. [...]
maintainSemantics bool
Whether to maintain the semantics for the sliver when it is hidden (e.g. for accessibility). [...]
maintainSize bool
Whether to maintain space for where the sliver would have been. [...]
maintainState bool
Whether to maintain the State objects of the sliver subtree when it is not visible. [...]
replacementSliver Widget
The widget to use when the sliver child is not visible, assuming that none of the maintain flags (in particular, maintainState) are set. [...]
sliver Widget
The sliver to show or hide, as controlled by visible.
visible bool
Switches between showing the sliver or hiding it. [...]
hashCode int
The hash code for this object. [...]
@nonVirtual, read-only, inherited
key Key
Controls how one widget replaces another widget in the tree. [...]
final, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited


build(BuildContext context) Widget
Describes the part of the user interface represented by this widget. [...]
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree. [...]
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
@protected, inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toDiagnosticsNode({String name, DiagnosticsTreeStyle style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
toString({DiagnosticLevel minLevel:}) String
Returns a string representation of this object.
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
toStringShort() String
A short, textual description of this widget.


operator ==(Object other) bool
The equality operator. [...]
@nonVirtual, inherited