StatefulBuilder class Null safety

A platonic widget that both has state and calls a closure to obtain its child widget.

The StateSetter function passed to the builder is used to invoke a rebuild instead of a typical State's State.setState.

Since the builder is re-invoked when the StateSetter is called, any variables that represents state should be kept outside the builder function.

This example shows using an inline StatefulBuilder that rebuilds and that also has state.
await showDialog<void>(
  context: context,
  builder: (BuildContext context) {
    int? selectedRadio = 0;
    return AlertDialog(
      content: StatefulBuilder(
        builder: (BuildContext context, StateSetter setState) {
          return Column(
            mainAxisSize: MainAxisSize.min,
            children: List<Widget>.generate(4, (int index) {
              return Radio<int>(
                value: index,
                groupValue: selectedRadio,
                onChanged: (int? value) {
                  setState(() => selectedRadio = value);

See also:

  • Builder, the platonic stateless widget.


StatefulBuilder({Key? key, required StatefulWidgetBuilder builder})
Creates a widget that both has state and delegates its build to a callback. [...]


builder StatefulWidgetBuilder
Called to obtain the child widget. [...]
hashCode int
The hash code for this object. [...]
@nonVirtual, read-only, inherited
key Key?
Controls how one widget replaces another widget in the tree. [...]
final, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited


createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree. [...]
createState() State<StatefulBuilder>
Creates the mutable state for this widget at a given location in the tree. [...]
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
toString({DiagnosticLevel minLevel =}) String
A string representation of this object. [...]
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants. [...]
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object. [...]
toStringShort() String
A short, textual description of this widget.


operator ==(Object other) bool
The equality operator. [...]
@nonVirtual, inherited