Texture constructor

const Texture({
  1. Key? key,
  2. required int textureId,
  3. bool freeze = false,
  4. FilterQuality filterQuality = FilterQuality.low,
})

Creates a widget backed by the texture identified by textureId, and use filterQuality to set texture's FilterQuality.

Implementation

const Texture({
  super.key,
  required this.textureId,
  this.freeze = false,
  this.filterQuality = FilterQuality.low,
});