UndoHistoryState<T> class

State for a UndoHistory.

Provides undo, redo, canUndo, and canRedo for programmatic access to the undo state for custom undo and redo UI implementations.

Inheritance
Mixed-in types
Annotations

Constructors

UndoHistoryState()

Properties

canRedo bool
Will be true if there are future values on the stack.
no setteroverride
canUndo bool
Will be true if there are past values on the stack.
no setteroverride
context BuildContext
The location in the tree where this widget builds.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget UndoHistory<T>
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant UndoHistory<T> oldWidget) → void
Called whenever the widget configuration changes.
override
dispose() → void
Called when this object is removed from the tree permanently.
override
handlePlatformUndo(UndoDirection direction) → void
Requests that the client perform an undo or redo operation.
override
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
redo() → void
Updates the value on the stack to the next value.
override
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited
undo() → void
Reverts the value on the stack to the previous value.
override

Operators

operator ==(Object other) bool
The equality operator.
inherited