ComputePlaygroundTest() | impeller::ComputePlaygroundTest | |
CreateHostVisibleDeviceBuffer(const std::shared_ptr< Context > &context, const std::string &label) | impeller::ComputePlaygroundTest | inline |
CreateTextureCubeForFixture(std::array< const char *, 6 > fixture_names) const | impeller::Playground | |
CreateTextureForFixture(const char *fixture_name, bool enable_mipmapping=false) const | impeller::Playground | |
CreateTextureForMapping(const std::shared_ptr< Context > &context, std::shared_ptr< fml::Mapping > mapping, bool enable_mipmapping=false) | impeller::Playground | static |
DecodeImageRGBA(const std::shared_ptr< CompressedImage > &compressed) | impeller::Playground | static |
GetContentScale() const | impeller::Playground | |
GetContext() const | impeller::Playground | |
GetCursorPosition() const | impeller::Playground | |
GetSecondsElapsed() const | impeller::Playground | |
GetWindowSize() const | impeller::Playground | |
GetWindowTitle() const override | impeller::ComputePlaygroundTest | virtual |
LoadFixtureImageCompressed(std::shared_ptr< fml::Mapping > mapping) | impeller::Playground | static |
MakeContext() const | impeller::Playground | |
OpenAssetAsMapping(std::string asset_name) const override | impeller::ComputePlaygroundTest | virtual |
OpenPlaygroundHere(const Renderer::RenderCallback &render_callback) | impeller::Playground | |
OpenPlaygroundHere(SinglePassCallback pass_callback) | impeller::Playground | |
Playground(PlaygroundSwitches switches) | impeller::Playground | explicit |
SetCapabilities(const std::shared_ptr< Capabilities > &capabilities) | impeller::Playground | |
SetUp() override | impeller::ComputePlaygroundTest | |
SetupContext(PlaygroundBackend backend) | impeller::Playground | |
SetupWindow() | impeller::Playground | |
SetWindowSize(ISize size) | impeller::Playground | protected |
ShouldKeepRendering() const | impeller::Playground | protectedvirtual |
ShouldOpenNewPlaygrounds() | impeller::Playground | static |
SinglePassCallback typedef | impeller::Playground | |
SupportsBackend(PlaygroundBackend backend) | impeller::Playground | static |
switches_ | impeller::Playground | protected |
TearDown() override | impeller::ComputePlaygroundTest | |
TeardownWindow() | impeller::Playground | |
WillRenderSomething() const | impeller::Playground | |
~ComputePlaygroundTest() | impeller::ComputePlaygroundTest | virtual |
~Playground() | impeller::Playground | virtual |