bool NeedsMipmapGeneration() const
size_t GetMipCount() const
const TextureDescriptor & GetTextureDescriptor() const
virtual Scalar GetYCoordScale() const
void SetCoordinateSystem(TextureCoordinateSystem coordinate_system)
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...
virtual bool OnSetContents(const uint8_t *contents, size_t length, size_t slice)=0
Texture(TextureDescriptor desc)
TextureCoordinateSystem GetCoordinateSystem() const
bool SetContents(const uint8_t *contents, size_t length, size_t slice=0, bool is_opaque=false)