5 #define FML_USED_ON_EMBEDDER
9 #include "flutter/common/settings.h"
10 #include "flutter/common/task_runners.h"
11 #include "flutter/lib/gpu/context.h"
12 #include "flutter/lib/gpu/shader_library.h"
13 #include "flutter/runtime/dart_isolate.h"
14 #include "flutter/runtime/dart_vm_lifecycle.h"
15 #include "flutter/testing/dart_fixture.h"
16 #include "flutter/testing/dart_isolate_runner.h"
17 #include "flutter/testing/testing.h"
18 #include "fml/memory/ref_ptr.h"
22 #include "gtest/gtest.h"
23 #include "third_party/imgui/imgui.h"
30 flutter::testing::OpenFixtureAsMapping(
"playground.shaderbundle");
31 auto library = flutter::gpu::ShaderLibrary::MakeFromFlatbuffer(
32 backend_type, std::move(fixture));
33 flutter::gpu::ShaderLibrary::SetOverride(library);
37 public flutter::testing::DartFixture {
40 : settings_(CreateSettingsForFixture()),
41 vm_ref_(flutter::DartVMRef::Create(settings_)) {
42 fml::MessageLoop::EnsureInitializedForCurrentThread();
44 current_task_runner_ = fml::MessageLoop::GetCurrent().GetTaskRunner();
46 isolate_ = CreateDartIsolate();
48 assert(isolate_->get()->GetPhase() == flutter::DartIsolate::Phase::Running);
54 flutter::gpu::Context::SetOverrideContext(
GetContext());
58 return isolate_.get();
62 std::unique_ptr<flutter::testing::AutoIsolateShutdown> CreateDartIsolate() {
63 const auto settings = CreateSettingsForFixture();
64 flutter::TaskRunners task_runners(flutter::testing::GetCurrentTestName(),
70 return flutter::testing::RunDartCodeInIsolate(
71 vm_ref_, settings, task_runners,
"main", {},
72 flutter::testing::GetDefaultKernelFilePath());
75 const flutter::Settings settings_;
76 flutter::DartVMRef vm_ref_;
77 fml::RefPtr<fml::TaskRunner> current_task_runner_;
78 std::unique_ptr<flutter::testing::AutoIsolateShutdown> isolate_;
84 auto isolate = GetIsolate();
86 SinglePassCallback callback = [&](
RenderPass& pass) {
87 ImGui::Begin(
"Dart test",
nullptr);
89 "This test executes Dart code during the playground frame callback.");
92 return isolate->RunInIsolateScope([]() ->
bool {
93 if (tonic::CheckAndHandleError(::Dart_Invoke(
94 Dart_RootLibrary(), tonic::ToDart(
"sayHi"), 0,
nullptr))) {
100 OpenPlaygroundHere(callback);
104 auto isolate = GetIsolate();
105 bool result = isolate->RunInIsolateScope([]() ->
bool {
106 if (tonic::CheckAndHandleError(::Dart_Invoke(
107 Dart_RootLibrary(), tonic::ToDart(
"instantiateDefaultContext"), 0,
117 #define DART_TEST_CASE(name) \
118 TEST_P(RendererDartTest, name) { \
119 auto isolate = GetIsolate(); \
120 bool result = isolate->RunInIsolateScope([]() -> bool { \
121 if (tonic::CheckAndHandleError(::Dart_Invoke( \
122 Dart_RootLibrary(), tonic::ToDart(#name), 0, nullptr))) { \
127 ASSERT_TRUE(result); \