static GeometryResult ComputePositionUVGeometry(const ContentContext &renderer, const Tessellator::VertexGenerator &generator, const Matrix &uv_transform, const Entity &entity, RenderPass &pass)
std::shared_ptr< Tessellator > GetTessellator() const
bool CoversArea(const Matrix &transform, const Rect &rect) const override
Determines if this geometry, transformed by the given transform, will completely cover all surface ar...