29 primitives_.push_back(std::move(mesh));
38 const std::shared_ptr<Texture>& joints)
const {
39 for (
const auto& mesh : primitives_) {
40 mesh.geometry->SetJointsTexture(joints);
42 .
label =
"Mesh Primitive",
43 .transform = transform,
44 .geometry = mesh.geometry.get(),
45 .material = mesh.material.get(),