#include "impeller/aiks/color_source.h"
#include <memory>
#include <vector>
#include "impeller/aiks/paint.h"
#include "impeller/core/sampler_descriptor.h"
#include "impeller/entity/contents/conical_gradient_contents.h"
#include "impeller/entity/contents/filters/color_filter_contents.h"
#include "impeller/entity/contents/linear_gradient_contents.h"
#include "impeller/entity/contents/radial_gradient_contents.h"
#include "impeller/entity/contents/runtime_effect_contents.h"
#include "impeller/entity/contents/solid_color_contents.h"
#include "impeller/entity/contents/sweep_gradient_contents.h"
#include "impeller/entity/contents/tiled_texture_contents.h"
#include "impeller/geometry/color.h"
#include "impeller/geometry/matrix.h"
#include "impeller/geometry/scalar.h"
#include "impeller/runtime_stage/runtime_stage.h"
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