void SetTextureInputs(std::vector< TextureInput > texture_inputs)
void SetRuntimeStage(std::shared_ptr< RuntimeStage > runtime_stage)
bool CanInheritOpacity(const Entity &entity) const override
Whether or not this contents can accept the opacity peephole optimization.
void SetUniformData(std::shared_ptr< std::vector< uint8_t >> uniform_data)
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override