AllocatedTextureSourceVK(std::weak_ptr< ResourceManagerVK > resource_manager, const TextureDescriptor &desc, VmaAllocator allocator, vk::Device device, bool supports_memoryless_textures) | impeller::AllocatedTextureSourceVK | inline |
desc_ | impeller::TextureSourceVK | protected |
GetCachedFramebuffer() const | impeller::TextureSourceVK | |
GetCachedRenderPass() const | impeller::TextureSourceVK | |
GetImage() const override | impeller::AllocatedTextureSourceVK | inlinevirtual |
GetImageView() const override | impeller::AllocatedTextureSourceVK | inlinevirtual |
GetLayout() const | impeller::TextureSourceVK | |
GetRenderTargetView() const override | impeller::AllocatedTextureSourceVK | inlinevirtual |
GetTextureDescriptor() const | impeller::TextureSourceVK | |
GetYUVConversion() const | impeller::TextureSourceVK | virtual |
IsSwapchainImage() const override | impeller::AllocatedTextureSourceVK | inlinevirtual |
IsValid() const | impeller::AllocatedTextureSourceVK | inline |
SetCachedFramebuffer(const SharedHandleVK< vk::Framebuffer > &framebuffer) | impeller::TextureSourceVK | |
SetCachedRenderPass(const SharedHandleVK< vk::RenderPass > &render_pass) | impeller::TextureSourceVK | |
SetLayout(const BarrierVK &barrier) const | impeller::TextureSourceVK | |
SetLayoutWithoutEncoding(vk::ImageLayout layout) const | impeller::TextureSourceVK | |
TextureSourceVK(TextureDescriptor desc) | impeller::TextureSourceVK | explicitprotected |
~AllocatedTextureSourceVK()=default | impeller::AllocatedTextureSourceVK | |
~TextureSourceVK() | impeller::TextureSourceVK | virtual |