20 start_point_ = start_point;
21 end_point_ = end_point;
25 colors_ = std::move(colors);
29 stops_ = std::move(stops);
41 tile_mode_ = tile_mode;
48 for (
auto color : colors_) {
49 if (!color.IsOpaque()) {
60 return RenderSSBO(renderer, entity, pass);
62 return RenderTexture(renderer, entity, pass);
65 bool LinearGradientContents::RenderTexture(
const ContentContext& renderer,
71 VS::FrameInfo frame_info;
78 return ColorSourceContents::DrawGeometry<VS>(
79 renderer, entity, pass, pipeline_callback, frame_info,
80 [
this, &renderer](RenderPass& pass) {
82 auto gradient_texture =
84 if (gradient_texture ==
nullptr) {
88 FS::FragInfo frag_info;
89 frag_info.start_point = start_point_;
90 frag_info.end_point = end_point_;
91 frag_info.tile_mode =
static_cast<Scalar>(tile_mode_);
92 frag_info.decal_border_color = decal_border_color_;
93 frag_info.texture_sampler_y_coord_scale =
94 gradient_texture->GetYCoordScale();
96 frag_info.half_texel =
97 Vector2(0.5 / gradient_texture->GetSize().width,
98 0.5 / gradient_texture->GetSize().height);
100 pass.SetCommandLabel(
"LinearGradientFill");
102 SamplerDescriptor sampler_desc;
106 FS::BindTextureSampler(
107 pass, std::move(gradient_texture),
108 renderer.
GetContext()->GetSamplerLibrary()->GetSampler(
116 bool LinearGradientContents::RenderSSBO(
const ContentContext& renderer,
117 const Entity& entity,
118 RenderPass& pass)
const {
122 VS::FrameInfo frame_info;
126 [&renderer](ContentContextOptions options) {
127 return renderer.GetLinearGradientSSBOFillPipeline(options);
129 return ColorSourceContents::DrawGeometry<VS>(
130 renderer, entity, pass, pipeline_callback, frame_info,
131 [
this, &renderer](RenderPass& pass) {
132 FS::FragInfo frag_info;
133 frag_info.start_point = start_point_;
134 frag_info.end_point = end_point_;
135 frag_info.tile_mode =
static_cast<Scalar>(tile_mode_);
136 frag_info.decal_border_color = decal_border_color_;
139 auto& host_buffer = renderer.GetTransientsBuffer();
142 frag_info.colors_length = colors.size();
144 host_buffer.Emplace(colors.data(), colors.size() *
sizeof(StopData),
147 pass.SetCommandLabel(
"LinearGradientSSBOFill");
150 pass, renderer.GetTransientsBuffer().EmplaceUniform(frag_info));
151 FS::BindColorData(pass, color_buffer);
159 for (
Color& color : colors_) {
160 color = color_filter_proc(color);
162 decal_border_color_ = color_filter_proc(decal_border_color_);