#include "impeller/core/formats.h"
#include "impeller/core/vertex_buffer.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/entity.h"
#include "impeller/entity/texture_fill.vert.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/renderer/vertex_buffer_builder.h"
Go to the source code of this file.
Classes | |
struct | impeller::GeometryResult |
class | impeller::Geometry |
Namespaces | |
impeller | |
Enumerations | |
enum | impeller::GeometryVertexType { impeller::kPosition, impeller::kColor, impeller::kColor, impeller::kUV } |
Functions | |
VertexBufferBuilder< TextureFillVertexShader::PerVertexData > | impeller::ComputeUVGeometryCPU (VertexBufferBuilder< SolidFillVertexShader::PerVertexData > &input, Point texture_origin, Size texture_coverage, Matrix effect_transform) |
Compute UV geometry for a VBB that contains only position geometry. More... | |
GeometryResult | impeller::ComputeUVGeometryForRect (Rect source_rect, Rect texture_bounds, Matrix effect_transform, const ContentContext &renderer, const Entity &entity, RenderPass &pass) |
Computes geometry and UV coordinates for a rectangle to be rendered. More... | |
Variables | |
static const GeometryResult | impeller::kEmptyResult |