#include <mesh.h>
Definition at line 21 of file mesh.h.
◆ Mesh() [1/2]
impeller::scene::Mesh::Mesh |
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| ) |
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default |
◆ ~Mesh()
impeller::scene::Mesh::~Mesh |
( |
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default |
◆ Mesh() [2/2]
impeller::scene::Mesh::Mesh |
( |
Mesh && |
mesh | ) |
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default |
◆ AddPrimitive()
void impeller::scene::Mesh::AddPrimitive |
( |
Primitive |
mesh_ | ) |
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◆ GetPrimitives()
◆ operator=()
Mesh & impeller::scene::Mesh::operator= |
( |
Mesh && |
mesh | ) |
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default |
◆ Render()
bool impeller::scene::Mesh::Render |
( |
SceneEncoder & |
encoder, |
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const Matrix & |
transform, |
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const std::shared_ptr< Texture > & |
joints |
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) |
| const |
The documentation for this class was generated from the following files: