27 tile_mode_ = tile_mode;
31 colors_ = std::move(colors);
35 stops_ = std::move(stops);
49 focus_radius_ = radius;
56 return RenderSSBO(renderer, entity, pass);
58 return RenderTexture(renderer, entity, pass);
61 bool ConicalGradientContents::RenderSSBO(
const ContentContext& renderer,
67 VS::FrameInfo frame_info;
74 return ColorSourceContents::DrawGeometry<VS>(
75 renderer, entity, pass, pipeline_callback, frame_info,
76 [
this, &renderer](RenderPass& pass) {
77 FS::FragInfo frag_info;
78 frag_info.center = center_;
79 frag_info.radius = radius_;
80 frag_info.tile_mode =
static_cast<Scalar>(tile_mode_);
81 frag_info.decal_border_color = decal_border_color_;
84 frag_info.focus = focus_.value();
85 frag_info.focus_radius = focus_radius_;
87 frag_info.focus = center_;
88 frag_info.focus_radius = 0.0;
94 frag_info.colors_length = colors.size();
96 host_buffer.Emplace(colors.data(), colors.size() *
sizeof(StopData),
101 FS::BindColorData(pass, color_buffer);
103 pass.SetCommandLabel(
"ConicalGradientSSBOFill");
108 bool ConicalGradientContents::RenderTexture(
const ContentContext& renderer,
109 const Entity& entity,
110 RenderPass& pass)
const {
115 auto gradient_texture =
117 if (gradient_texture ==
nullptr) {
121 auto geometry_result =
122 GetGeometry()->GetPositionBuffer(renderer, entity, pass);
124 VS::FrameInfo frame_info;
128 [&renderer](ContentContextOptions options) {
129 return renderer.GetConicalGradientFillPipeline(options);
131 return ColorSourceContents::DrawGeometry<VS>(
132 renderer, entity, pass, pipeline_callback, frame_info,
133 [
this, &renderer, &gradient_texture](RenderPass& pass) {
134 FS::FragInfo frag_info;
135 frag_info.center = center_;
136 frag_info.radius = radius_;
137 frag_info.tile_mode =
static_cast<Scalar>(tile_mode_);
138 frag_info.decal_border_color = decal_border_color_;
139 frag_info.texture_sampler_y_coord_scale =
140 gradient_texture->GetYCoordScale();
142 frag_info.half_texel =
143 Vector2(0.5 / gradient_texture->GetSize().width,
144 0.5 / gradient_texture->GetSize().height);
146 frag_info.focus = focus_.value();
147 frag_info.focus_radius = focus_radius_;
149 frag_info.focus = center_;
150 frag_info.focus_radius = 0.0;
153 pass.SetCommandLabel(
"ConicalGradientFill");
156 pass, renderer.GetTransientsBuffer().EmplaceUniform(frag_info));
157 SamplerDescriptor sampler_desc;
160 FS::BindTextureSampler(
161 pass, gradient_texture,
162 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
171 for (
Color& color : colors_) {
172 color = color_filter_proc(color);
174 decal_border_color_ = color_filter_proc(decal_border_color_);