Flutter Impeller
playground_impl.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_IMPELLER_PLAYGROUND_PLAYGROUND_IMPL_H_
6 #define FLUTTER_IMPELLER_PLAYGROUND_PLAYGROUND_IMPL_H_
7 
8 #include <memory>
9 
10 #include "flutter/fml/macros.h"
15 
16 namespace impeller {
17 
19  public:
20  static std::unique_ptr<PlaygroundImpl> Create(PlaygroundBackend backend,
21  PlaygroundSwitches switches);
22 
23  virtual ~PlaygroundImpl();
24 
25  using WindowHandle = void*;
26 
27  virtual WindowHandle GetWindowHandle() const = 0;
28 
29  virtual std::shared_ptr<Context> GetContext() const = 0;
30 
31  virtual std::unique_ptr<Surface> AcquireSurfaceFrame(
32  std::shared_ptr<Context> context) = 0;
33 
34  Vector2 GetContentScale() const;
35 
36  virtual fml::Status SetCapabilities(
37  const std::shared_ptr<Capabilities>& capabilities) = 0;
38 
39  protected:
41 
42  explicit PlaygroundImpl(PlaygroundSwitches switches);
43 
44  private:
45  PlaygroundImpl(const PlaygroundImpl&) = delete;
46 
47  PlaygroundImpl& operator=(const PlaygroundImpl&) = delete;
48 };
49 
50 } // namespace impeller
51 
52 #endif // FLUTTER_IMPELLER_PLAYGROUND_PLAYGROUND_IMPL_H_
impeller::PlaygroundImpl::GetContext
virtual std::shared_ptr< Context > GetContext() const =0
playground.h
impeller::PlaygroundBackend
PlaygroundBackend
Definition: playground.h:29
impeller::PlaygroundImpl
Definition: playground_impl.h:18
impeller::PlaygroundImpl::~PlaygroundImpl
virtual ~PlaygroundImpl()
surface.h
impeller::PlaygroundImpl::GetContentScale
Vector2 GetContentScale() const
Definition: playground_impl.cc:60
switches.h
impeller::PlaygroundImpl::Create
static std::unique_ptr< PlaygroundImpl > Create(PlaygroundBackend backend, PlaygroundSwitches switches)
Definition: playground_impl.cc:25
impeller::PlaygroundImpl::switches_
const PlaygroundSwitches switches_
Definition: playground_impl.h:40
impeller::PlaygroundImpl::GetWindowHandle
virtual WindowHandle GetWindowHandle() const =0
impeller::PlaygroundSwitches
Definition: switches.h:16
impeller::TPoint< Scalar >
impeller::PlaygroundImpl::SetCapabilities
virtual fml::Status SetCapabilities(const std::shared_ptr< Capabilities > &capabilities)=0
context.h
impeller::PlaygroundImpl::AcquireSurfaceFrame
virtual std::unique_ptr< Surface > AcquireSurfaceFrame(std::shared_ptr< Context > context)=0
impeller::PlaygroundImpl::PlaygroundImpl
PlaygroundImpl(PlaygroundSwitches switches)
Definition: playground_impl.cc:55
impeller
Definition: aiks_blur_unittests.cc:20
impeller::PlaygroundImpl::WindowHandle
void * WindowHandle
Definition: playground_impl.h:25