Flutter Impeller
scene.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_IMPELLER_SCENE_SCENE_H_
6 #define FLUTTER_IMPELLER_SCENE_SCENE_H_
7 
8 #include <memory>
9 #include <vector>
10 
11 #include "flutter/fml/macros.h"
12 
14 #include "impeller/scene/camera.h"
15 #include "impeller/scene/node.h"
17 
18 namespace impeller {
19 namespace scene {
20 
21 class Scene {
22  public:
23  Scene() = delete;
24 
25  explicit Scene(std::shared_ptr<SceneContext> scene_context);
26 
27  ~Scene();
28 
29  Node& GetRoot();
30 
31  bool Render(const RenderTarget& render_target,
32  const Matrix& camera_transform);
33 
34  bool Render(const RenderTarget& render_target, const Camera& camera);
35 
36  private:
37  std::shared_ptr<SceneContext> scene_context_;
38  Node root_;
39 
40  Scene(const Scene&) = delete;
41 
42  Scene& operator=(const Scene&) = delete;
43 };
44 
45 } // namespace scene
46 } // namespace impeller
47 
48 #endif // FLUTTER_IMPELLER_SCENE_SCENE_H_
scene_context.h
impeller::scene::Scene::Scene
Scene()=delete
impeller::scene::Scene::GetRoot
Node & GetRoot()
Definition: scene.cc:30
node.h
impeller::RenderTarget
Definition: render_target.h:38
impeller::scene::Scene::~Scene
~Scene()
Definition: scene.cc:24
camera.h
impeller::scene::Node
Definition: node.h:30
impeller::scene::Scene
Definition: scene.h:21
render_target.h
impeller::scene::Scene::Render
bool Render(const RenderTarget &render_target, const Matrix &camera_transform)
Definition: scene.cc:34
impeller
Definition: aiks_blur_unittests.cc:20
impeller::Matrix
A 4x4 matrix using column-major storage.
Definition: matrix.h:37
impeller::scene::Camera
Definition: camera.h:15