Flutter Impeller
shader_library.h
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// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_IMPELLER_RENDERER_SHADER_LIBRARY_H_
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#define FLUTTER_IMPELLER_RENDERER_SHADER_LIBRARY_H_
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#include <future>
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#include <memory>
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#include <string_view>
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#include "fml/mapping.h"
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#include "
impeller/core/shader_types.h
"
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namespace
impeller
{
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class
Context;
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class
ShaderFunction;
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class
ShaderLibrary
:
public
std::enable_shared_from_this<ShaderLibrary> {
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public
:
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virtual
~ShaderLibrary
();
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virtual
bool
IsValid
()
const
= 0;
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virtual
std::shared_ptr<const ShaderFunction>
GetFunction
(
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std::string_view name,
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ShaderStage
stage) = 0;
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using
RegistrationCallback
= std::function<void(
bool
)>;
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virtual
void
RegisterFunction
(std::string name,
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ShaderStage
stage,
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std::shared_ptr<fml::Mapping> code,
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RegistrationCallback
callback);
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virtual
void
UnregisterFunction
(std::string name,
ShaderStage
stage) = 0;
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protected
:
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ShaderLibrary
();
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private
:
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ShaderLibrary
(
const
ShaderLibrary
&) =
delete
;
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ShaderLibrary
& operator=(
const
ShaderLibrary
&) =
delete
;
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};
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}
// namespace impeller
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#endif // FLUTTER_IMPELLER_RENDERER_SHADER_LIBRARY_H_
impeller::ShaderLibrary::GetFunction
virtual std::shared_ptr< const ShaderFunction > GetFunction(std::string_view name, ShaderStage stage)=0
impeller::ShaderLibrary::ShaderLibrary
ShaderLibrary()
impeller::ShaderLibrary::RegistrationCallback
std::function< void(bool)> RegistrationCallback
Definition:
shader_library.h:30
impeller::ShaderLibrary
Definition:
shader_library.h:20
impeller::ShaderStage
ShaderStage
Definition:
shader_types.h:22
impeller::ShaderLibrary::RegisterFunction
virtual void RegisterFunction(std::string name, ShaderStage stage, std::shared_ptr< fml::Mapping > code, RegistrationCallback callback)
Definition:
shader_library.cc:13
impeller::ShaderLibrary::IsValid
virtual bool IsValid() const =0
impeller::ShaderLibrary::~ShaderLibrary
virtual ~ShaderLibrary()
impeller::ShaderLibrary::UnregisterFunction
virtual void UnregisterFunction(std::string name, ShaderStage stage)=0
shader_types.h
impeller
Definition:
aiks_blur_unittests.cc:20
impeller
renderer
shader_library.h
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