Flutter Impeller
allocator_unittests.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include <memory>
6 #include "flutter/testing/testing.h"
10 #include "impeller/geometry/size.h"
11 #include "impeller/renderer/testing/mocks.h"
12 
13 namespace impeller {
14 namespace testing {
15 
16 TEST(AllocatorTest, TextureDescriptorCompatibility) {
17  // Size.
18  {
19  TextureDescriptor desc_a = {.size = ISize(100, 100)};
20  TextureDescriptor desc_b = {.size = ISize(100, 100)};
21  TextureDescriptor desc_c = {.size = ISize(101, 100)};
22 
23  ASSERT_EQ(desc_a, desc_b);
24  ASSERT_NE(desc_a, desc_c);
25  }
26  // Storage Mode.
27  {
31 
32  ASSERT_EQ(desc_a, desc_b);
33  ASSERT_NE(desc_a, desc_c);
34  }
35  // Format.
36  {
40 
41  ASSERT_EQ(desc_a, desc_b);
42  ASSERT_NE(desc_a, desc_c);
43  }
44  // Sample Count.
45  {
49 
50  ASSERT_EQ(desc_a, desc_b);
51  ASSERT_NE(desc_a, desc_c);
52  }
53  // Sample Count.
54  {
58 
59  ASSERT_EQ(desc_a, desc_b);
60  ASSERT_NE(desc_a, desc_c);
61  }
62  // Compression.
63  {
67 
68  ASSERT_EQ(desc_a, desc_b);
69  ASSERT_NE(desc_a, desc_c);
70  }
71  // Mip Count.
72  {
73  TextureDescriptor desc_a = {.mip_count = 1};
74  TextureDescriptor desc_b = {.mip_count = 1};
75  TextureDescriptor desc_c = {.mip_count = 4};
76 
77  ASSERT_EQ(desc_a, desc_b);
78  ASSERT_NE(desc_a, desc_c);
79  }
80 }
81 
82 TEST(AllocatorTest, RangeTest) {
83  {
84  Range a = Range{0, 10};
85  Range b = Range{10, 20};
86  auto merged = a.Merge(b);
87 
88  EXPECT_EQ(merged.offset, 0u);
89  EXPECT_EQ(merged.length, 30u);
90  }
91 
92  {
93  Range a = Range{0, 10};
94  Range b = Range{100, 20};
95  auto merged = a.Merge(b);
96 
97  EXPECT_EQ(merged.offset, 0u);
98  EXPECT_EQ(merged.length, 120u);
99  }
100 
101  {
102  Range a = Range{0, 10};
103  Range b = Range{100, 20};
104  auto merged = b.Merge(a);
105 
106  EXPECT_EQ(merged.offset, 0u);
107  EXPECT_EQ(merged.length, 120u);
108  }
109 
110  {
111  Range a = Range{0, 10};
112  Range b = Range{100, 0};
113  auto merged = b.Merge(a);
114 
115  EXPECT_EQ(merged.offset, 0u);
116  EXPECT_EQ(merged.length, 10u);
117  }
118 
119  {
120  Range a = Range{0, 10};
121  Range b = Range{0, 10};
122  auto merged = b.Merge(a);
123 
124  EXPECT_EQ(merged.offset, 0u);
125  EXPECT_EQ(merged.length, 10u);
126  }
127 }
128 
129 } // namespace testing
130 } // namespace impeller
TEST(AllocationSizeTest, CanCreateTypedAllocations)
ISize64 ISize
Definition: size.h:162
constexpr Range Merge(const Range &other)
Create a new range that is a union of this range and other.
Definition: range.h:27
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...