#include <optional>#include "impeller/core/formats.h"#include "impeller/entity/contents/atlas_contents.h"#include "impeller/entity/contents/content_context.h"#include "impeller/entity/contents/filters/blend_filter_contents.h"#include "impeller/entity/contents/pipelines.h"#include "impeller/entity/entity.h"#include "impeller/entity/texture_fill.frag.h"#include "impeller/entity/texture_fill.vert.h"#include "impeller/geometry/color.h"#include "impeller/renderer/render_pass.h"Go to the source code of this file.
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